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Rogue Refiner

KLR (Kaladesh Remastered) · #206 · EN

Rogue Refiner

Creature — Human Rogue

When this creature enters, draw a card and you get {E}{E} (two energy counters).
RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched—

Rafinator Złodziej (Rogue Refiner)

Stwór — Człowiek Złodziej

Gdy ten stwór wchodzi, dobierz kartę i otrzymujesz {E}{E} (dwa znaczniki energii).

Jak działa karta?

Gdy wchodzi, dobierasz kartę i dostajesz dwa znaczniki energii ({E}{E}). Znaczniki energii są śledzone przy graczu i służą do płacenia kosztów wymagających {E}.

Gdy Rafinator Złodziej wchodzi na pole bitwy, wyzwala się zdolność, która pozwala natychmiast dobrać kartę i przyznać ci dwa znaczniki energii ({E}{E}). Znaczniki energii są śledzone przy graczu i nie znikają automatycznie na końcu tury. Możesz używać i wydawać te znaczniki zgodnie z innymi kartami i efektami, które o nich mówią.

Ważne interakcje

Częste pomyłki

Przykład

Wchodząc na pole bitwy, dobierasz kartę i dokładasz do swojego licznika dwa znaczniki energii, które możesz później zapłacić przy innych efektach.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Uncommon
Artysta
Victor Adame Minguez
Mana value
3
Mana cost
{1}{G}{U}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
df4f7518-a04b-48ab-a2e6-3160fd8bf500
Oracle ID
b2f09e41-0a91-4fb6-8804-874b3a5166b0
Słowa kluczowe
—
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 714
Penny rank
855
Multiverse IDs
548012
Arena ID
75784
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
5abd955f-a8c2-4105-80b1-2c9749b6d313
Status obrazu
lowres

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

{E} is the energy symbol. It represents one energy counter.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

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