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Ugin's Mastery

CMM (Commander Masters) · #751 · EN

Ugin's Mastery

Enchantment

Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
RzadkośćRare
PLN regular3,32 zł
PLN foil9,48 zł
PLN etched—

Mistrzostwo Ugina (Ugin's Mastery)

Urok

Za każdym razem, gdy zagrasz bezkolorowe zaklęcie stwora, Ukazanie (Manifest) najwyższej karty swojej biblioteki. (Połóż ją na polu bitwy zakrytą jako stwora 2/2. Odwróć ją do góry w dowolnym momencie, płacąc jej koszt many, jeśli jest kartą stwora.)
Za każdym razem, gdy atakujesz ze stworami o łącznej sile 6 lub większej, możesz odwrócić do góry zakrytego stwora, którego kontrolujesz.

Jak działa karta?

Gdy zagrasz bezkolorowe zaklęcie stwora, ukażesz najwyższą kartę biblioteki i położysz ją zakrytą jako stwora 2/2; możesz później zapłacić jej koszt many, by ją odwrócić. Przy ataku z łączną siłą ≥6 możesz odwrócić jednego zakrytego stwora, którego kontrolujesz.

Kiedy zagrasz bezkolorowe zaklęcie stwora, ujawniasz najwyższą kartę biblioteki i stosujesz Ukazanie (Manifest) — kładziesz ją zakrytą na polu bitwy jako bezimienny stwór 2/2. Jeśli ta karta jest kartą stwora, w dowolnym momencie możesz ją odwrócić do góry, płacąc jej koszt many; to jest specjalna akcja, nie używa stosu. Dodatkowo, gdy atakujesz stworami o łącznej sile co najmniej 6, możesz odwrócić do góry jednego zakrytego stwora, którego kontrolujesz.

Ważne interakcje

Częste pomyłki

Przykład

Zagrałeś bezkolorowe zaklęcie stwora; ujawniasz i ukazujesz najwyższą kartę biblioteki, kładziesz ją zakrytą jako stwora 2/2; w kolejnej fazie możesz zapłacić jej koszt many, aby odwrócić ją do góry, jeśli to karta stwora.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Commander Masters (CMM)
Data wydania
2023-08-04
Rzadkość
Rare
Artysta
David Astruga
Mana value
4
Mana cost
{4}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
def39c7f-cccb-49ce-9096-e051f3bcdebe
Oracle ID
d6158860-ada8-4e39-8156-23dee2f68f79
Słowa kluczowe
Manifest
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
4 626
Penny rank
—
Multiverse IDs
624877
Arena ID
—
MTGO ID
113797
TCGplayer ID
507092
Cardmarket ID
723691
Illustration ID
63d8eeee-57c9-44ac-b621-ae2441624ddc
Status obrazu
highres_scan

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, a transforming double-faced card can't transform or convert. If the front face of a face down double-faced card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.

Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.

If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

You can look at a face-down permanent you control any time. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

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