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Emergency Phytomedic // Seed Suture

FRA (Reality Fracture) · #130 · EN

Emergency Phytomedic // Seed Suture

Creature — Dryad Cleric // Sorcery

RzadkośćCommon
PLN regular0,17 zł
PLN foil0,35 zł
PLN etched—

Emergency Phytomedic

Creature — Dryad Cleric

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Seed Suture

Sorcery

Put a +1/+1 counter on target creature. You gain 1 life.

Nagła Fitomedycyna // Szew Nasionny (Emergency Phytomedic // Seed Suture)

Stworzenie — Dryad Cleric // Sorcery

(Brak tekstu Oracle dostarczonego; poniżej wierne tłumaczenie typu i mechaniki oparte na rulings.)
Nagła Fitomedycyna // Szew Nasionny
Stworzenie — Dryad Cleric // Sorcery
(Jeśli to stworzenie ma prepare-spell, kiedy stanie się prepared, jego kontroler tworzy kopię tego prepare-spellu w exile. Tę kopię może rzucić tylko bieżący kontroler tego stworzenia. Gdy kopia jest rzucana, stworzenie przestaje być prepared. Kopia pozostaje w exile dopóki stworzenie jest na polu bitwy i jest prepared. Jeśli prepare-spell ma cele i nie ma legalnych celów przy rozwiązywaniu, nie rozwiąże się i żaden z jego efektów nie zajdzie.)

Jak działa karta?

Kiedy to stworzenie jest prepared, kontroler tworzy w exile kopię jego drugiej części (prepare-spellu). Tę kopię może rzucić tylko bieżący kontroler, a gdy ją rzuci, stworzenie przestaje być prepared. Kopia istnieje w exile dopóki stworzenie jest prepared; jeśli przestanie być prepared, kopia przestaje istnieć.

Ogólna mechanika: gdy stworzenie z tekstem przygotowania (prepare spell) stanie się prepared (np. wskutek efektu mówiącego, że "to stworzenie wchodzi prepared" lub innego efektu powodującego przygotowanie), jego kontroler tworzy w exile kopię tego prepare-spellu. Ta kopia pozostaje w exile dopóki ten permanent jest na polu bitwy i dalej jest prepared. Kontroler przygotowanego permanenta może rzucić tę kopię z exile; w momencie rzucania tej kopii permanent przestaje być prepared. Kopie prepare-spellów w exile nie znikają przy sprawdzaniu SBA mimo że są w strefie poza stosem. Jeżeli prepare-spell wymaga celów i przy rozwiązywaniu nie ma legalnych celów, spell nie rozwiąże się i jego efekty nie zajdą — ponieważ spell został jednak rzucony, permanent już nie będzie prepared.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz na stole stworzenie z prepare-spellem i staje się ono prepared. Tworzona jest w exile kopia jego prepare-spellu. Tylko ty (jako bieżący kontroler tego permanenta) możesz tę kopię rzucić. Jeśli rzucisz tę kopię, permanent przestaje być prepared. Jeśli przygotowany permanent przestanie być prepared (np. efekt cofa przygotowanie albo zmienia kontrolę), kopia w exile przestaje istnieć.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Reality Fracture (FRA)
Data wydania
2026-10-02
Rzadkość
Common
Artysta
Dmitry Burmak
Mana value
1
Mana cost
{G/W} // {G/W}
Power / Toughness
1 / 1
Layout / frame
prepare / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
de94d388-919d-44ff-baef-8c90a417ac6d
Oracle ID
7737ccdc-49f2-463e-8ffd-43ab98d11f45
Słowa kluczowe
Prepared
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
22 215
Penny rank
7 624
Multiverse IDs
—
Arena ID
—
MTGO ID
155966
TCGplayer ID
716694
Cardmarket ID
908429
Illustration ID
4892fe64-f8ce-46f1-a3e7-67787c5942ac
Status obrazu
highres_scan

Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.

A creature without a prepare spell can't become prepared.

If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").

If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.

If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

Preparation cards can be cast only with their base characteristics.

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