If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

DRC (Aetherdrift Commander) · #17 · EN
Aetherflux Conduit
Artifact
As Kaladesh became Avishkar, aether finally started flowing freely to all.
Wyjaśnienie po polsku
Przewód Aetherflux (Aetherflux Conduit)
Artefakt
Jak działa karta?
Gromadzi znaczniki energii przy zagrywaniu czarów i pozwala za 50 dobrać siedem kart oraz zagrać dowolną liczbę czarów z ręki bez płacenia ich kosztów.
Za każdym razem, gdy zagrywasz czar, dostajesz równą ilości many wydanej na jego zagraniu. Możesz gromadzić te znaczniki energii i wydać je później. Aktywacja
, Zapłać pięćdziesiąt
odkręca się (przekręca) i najpierw płacisz koszty (w tym zapłatę 50
); potem dobierasz siedem kart, a następnie możesz zagrać dowolną liczbę czarów z ręki bez płacenia ich kosztów many. Efekty związane ze „możesz zapłacić
” działają zgodnie z normalnymi zasadami płatności i (jeśli dotyczy) reflexive triggerami.
Ważne interakcje
- Znaczników energii (
) nie traktuje się jak many — nie można ich dodać do puli many ani użyć tam, gdzie wymagana jest mana.
- Znaczniki energii nie znikają automatycznie; śledź, ile znaczniki energii ma każdy gracz (kostki/pisanie).
- Jeśli efekt mówi, że możesz zapłacić
, nie możesz zapłacić tej samej kwoty wielokrotnie, żeby pomnożyć efekt; zapłata jest pojedynczym wyborem.
Częste pomyłki
- Mylenie znaczników energii z maną i próba użycia
jako many do opłacenia kosztów many.
- Interpretowanie
jako „poświęć” zamiast jako przekręcenie permanentu.
Przykład
Zagrasz czar za — dostajesz trzy
. Później aktywujesz umiejętność i, mając 50
, płacisz je, dobierasz siedem kart i zagrasz kilka czarów z ręki za darmo.
Dane wydruku
- Set
Aetherdrift Commander (DRC)
- Data wydania
- 2025-02-14
- Rzadkość
- Rare
- Artysta
- Michael Phillippi
- Mana value
- 6
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- dd9ac0f2-2d8f-40fc-97fb-d6e05633405d
- Oracle ID
- 775617cd-7264-4365-94c4-ffae4eb9ec8b
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 5 519
- Penny rank
- —
- Multiverse IDs
- 692178
- Arena ID
- —
- MTGO ID
- 137231
- TCGplayer ID
- 615162
- Cardmarket ID
- 807937
- Illustration ID
- 841dd356-a15e-4a38-bfe7-4371fce19fe3
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.
{E} is the energy symbol. It represents one energy counter.
Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
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