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Nomads' Assembly

ROE (Rise of the Eldrazi) · #39 · EN

Nomads' Assembly

Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
RzadkośćRare
PLN regular1,14 zł
PLN foil8,04 zł
PLN etched—

Zgromadzenie Nomadów (Nomads' Assembly)

Czar

Stwórz żeton białego stwora Kor Żołnierz 1/1 za każdego stwora, którego kontrolujesz.
Odbicie (Rebound) (Jeśli rzuciłeś ten czar z ręki, wygnaj go, gdy się rozwiązuje. Na początku swojej następnej fazy utrzymania możesz rzucić tę kartę z wygnania bez płacenia jej kosztu many.)

Jak działa karta?

Tworzy żetony 1/1 białych Kor Żołnierzy za każdego twojego stwora. Jeśli rzuciłeś go z ręki, ma Odbicie i możesz go ponownie rzucić z wygnania na początku następnej fazy utrzymania.

Karta tworzy tyle żetonów 1/1 białych Kor Żołnierzy, ile masz stworów na polu bitwy, licząc wszystkie swoje stworу. Jeśli rzuciłeś ten czar z ręki, zamiast trafiać na cmentarz zostaje wygnany przy rozwiązywaniu; na początku twojej następnej fazy utrzymania powstanie opóźnione zdarzenie pozwalające ci rzucić tę kartę z wygnania bez płacenia kosztu many. Jeżeli z jakiegoś powodu nie rzucisz jej z wygnania (albo zdarzenie zostanie skontrowane), karta pozostaje wygnana i nie wraca więcej.

Ważne interakcje

Częste pomyłki

Przykład

Masz trzy stwory; rzucasz ten czar — powstają trzy żetony Kor Żołnierzy 1/1. Jeśli rzuciłeś go z ręki, zostaje wygnany i następnej tury możesz go rzucić z wygnania za darmo.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Rise of the Eldrazi (ROE)
Data wydania
2010-04-23
Rzadkość
Rare
Artysta
Erica Yang
Mana value
6
Mana cost
{4}{W}{W}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
dd52f249-14bd-4489-aaba-03e50fe42c2e
Oracle ID
a9a0088a-3c86-4baf-9754-79006f733ce1
Słowa kluczowe
Rebound
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 297
Penny rank
13 814
Multiverse IDs
198180
Arena ID
—
MTGO ID
36752
TCGplayer ID
34733
Cardmarket ID
22503
Illustration ID
fd8f31ea-fa0b-494b-b950-202ba1f68c4e
Status obrazu
highres_scan

At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).

If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.

Rebound will have no effect on copies of spells because you don’t cast them from your hand.

If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).

If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.

If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).

If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.

If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.

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