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Static Prison

MH3 (Modern Horizons 3) · #44 · EN

Static Prison

Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.
RzadkośćUncommon
PLN regular1,05 zł
PLN foil3,41 zł
PLN etched—

Statyczne Więzienie (Static Prison)

Zaklęcie

Gdy to zaklęcie wchodzi na pole bitwy, wygnaj docelowy nie‑lądowy permanent kontrolowany przez przeciwnika do momentu, gdy to zaklęcie opuści pole bitwy. Otrzymujesz {E}{E} (dwa znaczniki energii).
Na początku twojej pierwszej głównej fazy poświęć to zaklęcie, chyba że zapłacisz {E}.

Jak działa karta?

Gdy wchodzi, wygnaj przeciwnikowy nie‑lądowy permanent i dostajesz {E}{E}. Na początku pierwszej głównej fazy poświęć je, chyba że zapłacisz {E}.

Gdy ta karta wchodzi na pole bitwy, wygnaj wskazany nie‑lądowy permanent kontrolowany przez jednego z przeciwników; ten permanent pozostanie wygnany do momentu, gdy Statyczne Więzienie opuści pole bitwy. Równocześnie dostajesz dwa znaczniki energii ({E}{E}). Na początku twojej pierwszej głównej fazy musisz poświęcić tę kartę, chyba że zapłacisz jeden znacznik energii ({E}). Znaczniki energii są śledzone osobno i nie są maną ani nie znikają z końcem fazy czy tury.

Ważne interakcje

Częste pomyłki

Przykład

Na wejściu Statycznego Więzienia wyrzucasz przeciwnikowy Artefakt; dostajesz {E}{E}. W twojej pierwszej głównej fazie płacisz {E}, żeby nie poświęcać Więzienia, tracąc wtedy jeden znacznik energii.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Uncommon
Artysta
Jason A. Engle
Mana value
1
Mana cost
{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
dd16222e-349c-4a2b-a7c8-8eb35a8ab332
Oracle ID
b1bc8e58-ea4f-46a9-b833-d780cf6758b3
Słowa kluczowe
—
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 112
Penny rank
—
Multiverse IDs
662196
Arena ID
90893
MTGO ID
126105
TCGplayer ID
552849
Cardmarket ID
772193
Illustration ID
7c1dde24-9c25-4541-9ebd-c300029e85d3
Status obrazu
highres_scan

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

{E} is the energy symbol. It represents one energy counter.

If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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