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Restless Apparition

EVE (Eventide) · #94 · EN

Restless Apparition

Creature — Spirit

{W/B}{W/B}{W/B}: This creature gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćUncommon
PLN regular1,09 zł
PLN foil2,67 zł
PLN etched—

Niepokojące Widmo (Restless Apparition)

Stwór — Duch

{W/B}{W/B}{W/B}: Ten stwór zyskuje +3/+3 do końca tury.
Wytrwałość (Persist) (Gdy ten stwór umiera, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Możesz zapłacić {W/B}{W/B}{W/B}, by dać mu +3/+3 do końca tury. Ma Wytrwałość (Persist): jeśli umiera bez znaczników -1/-1, wraca z jednym takim znacznikiem.

To jest stwór-duch, który możesz wzmocnić za płatność {W/B}{W/B}{W/B} — wtedy zyskuje +3/+3 do końca tury. Ma Wytrwałość (Persist): gdy umiera, jeśli tuż przed wejściem na cmentarz nie miał żadnych znaczników -1/-1, karta wraca na pole bitwy jego właściciela z jednym znacznikiem -1/-1. Karta, która wraca, jest nowym obiektem i nie pamięta poprzednich efektów ani znaczników (poza tym -1/-1, który jej daje Wytrwałość).

Ważne interakcje

Częste pomyłki

Przykład

Zapłaciłeś {W/B}{W/B}{W/B}, Widmo dostało +3/+3 i zabiło przeciwnika w walce; gdy zginęło, Wytrwałość sprawiła, że wróciło na pole bitwy z jednym znacznikiem -1/-1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Eventide (EVE)
Data wydania
2008-07-25
Rzadkość
Uncommon
Artysta
Jeff Easley
Mana value
3
Mana cost
{W/B}{W/B}{W/B}
Power / Toughness
2 / 2
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
dc6480d0-17c5-4ac2-afb2-4d44f089de22
Oracle ID
fbd6dda7-ccee-4640-805d-78a9d60f45ef
Słowa kluczowe
Persist
Tożsamość kolorów
{B}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
17 692
Penny rank
6 327
Multiverse IDs
157291
Arena ID
—
MTGO ID
30178
TCGplayer ID
27189
Cardmarket ID
19556
Illustration ID
5953a90c-21d7-43e3-ad46-1f099db8833f
Status obrazu
highres_scan

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If a creature with persist stops being a creature, persist will still work.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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