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Grishnákh, Brash Instigator

LTR (The Lord of the Rings: Tales of Middle-earth) · #585 · EN

Grishnákh, Brash Instigator

Legendary Creature — Goblin Soldier

When Grishnákh enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
RzadkośćUncommon
PLN regular1,14 zł
PLN foil3,92 zł
PLN etched—

Grishnákh, Bezceremonialny Podżegacz (Grishnákh, Brash Instigator)

Legendary Creature — Goblin Soldier

Kiedy Grishnákh wchodzi, amass Orcs 2. Kiedy to zrobisz, do końca tury przejmij kontrolę nad wybranym nielegendarnym stworzeniem kontrolowanym przez przeciwnika o sile mniejszej lub równej sile zebranej Armii. Odtapuj to stworzenie. Zyskuje haste do końca tury.

Jak działa karta?

Po wejściu Grishnákh tworzy lub wzmacnia Army (dostaje +2/+2 na wybranym Army). Następnie (to jest oddzielna, refleksyjna zdolność) możesz przejąć kontrolę nad nielegendarnym stworzeniem przeciwnika o sile ≤ sile tej Armii, odtapować je i dać mu haste do końca tury.

Gdy Grishnákh, Bezceremonialny Podżegacz wchodzi na pole bitwy, jego pierwsza instrukcja to "amass Orcs 2". Zgodnie z rulami: jeśli nie kontrolujesz żadnego stworzenia z typem Army, tworzysz token 0/0 czarnego Orc Army. Następnie wybierasz jedno stworzenie Army, które kontrolujesz, i kładziesz na nim 2 żetony +1/+1. To powoduje wzrost jego wartości siły i wytrzymałości. Po zakończeniu tej czynności uruchamia się druga, refleksyjna zdolność (to ona ma cel): wybierasz cel — nielegendarne stworzenie kontrolowane przez przeciwnika, którego siła jest mniejsza lub równa aktualnej sile "amassed Army" (czyli tego Army, które wybrałeś do otrzymania żetonów). Gdy ta zdolność rozwiąże się, zyskujesz kontrolę nad tym celem do końca tury, odtapuj je i nadaj mu haste do końca tury. Jeśli w momencie amass stworzenie weszło jako 0/0 i potem dostało +1/+1 żetony, wszelkie wyzwalające się efekty widzą je jako wchodzące jako 0/0, a potem otrzymujące żetony. Jeśli kontrolujesz kilka Army, wybierz jedno, które ma otrzymać żetony; jeśli to stworzenie nie było Orkiem, stanie się Orkiem dodatkowo. Jeśli każde wymagane wywołanie celów przy amass jest nielegalne w chwili rozwiązywania się tej pierwszej zdolności, amass nie nastąpi.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Nie masz Army. Grishnákh wchodzi — tworzysz token 0/0 Orc Army, następnie kładziesz na nim dwa +1/+1 żetony, staje się 2/2. Teraz wybierasz cel: przeciwnik ma nielegendarne stworzenie 2/2 — możesz je wybrać. Gdy zdolność rozwiąże się, przejmujesz kontrolę nad tym stworzeniem, odtapuj je i nadaj mu haste do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Data wydania
2023-11-03
Rzadkość
Uncommon
Artysta
Victor Harmatiuk
Mana value
3
Mana cost
{2}{R}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
dbb4187d-5706-48cd-bbaa-f5cd80bfff2b
Oracle ID
1f139012-fa71-4f5f-8c57-6847bff95678
Słowa kluczowe
Amass
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
showcase, legendary
Typ promocji
boosterfun, silverfoil, scroll, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
5 344
Penny rank
10 018
Multiverse IDs
636182
Arena ID
—
MTGO ID
119560
TCGplayer ID
525977
Cardmarket ID
737964
Illustration ID
00742884-caf5-48f4-99b3-c7f2baa7e643
Status obrazu
lowres

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

You don't choose a target for Grishnákh, Brash Instigator's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you amass Orcs this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

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