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Untethered Express

AER (Aether Revolt) · #179 · EN

Untethered Express

Artifact — Vehicle

Trample
Whenever this Vehicle attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Rules and rails are made to be broken.
RzadkośćUncommon
PLN regular1,09 zł
PLN foil3,89 zł
PLN etched—

Nieokiełznany Ekspres (Untethered Express)

Artefakt — Pojazd

Tratowanie (Trample)
Za każdym razem, gdy ten Pojazd atakuje, połóż na nim znacznik +1/+1.
Załoga (Crew) 1 (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 1 lub więcej: Ten Pojazd staje się artefaktem‑stworem do końca tury.)

Jak działa karta?

Pojazd, który staje się stworem po opłaceniu Załogi 1 i dostaje +1/+1 za każdy atak. Znaczniki pozostają, nawet gdy przestaje być stworem.

To Pojazd, który zyskuje znacznik +1/+1 za każdym razem, gdy atakuje. Może stać się artefaktem‑stworem na turę dzięki Załodze 1, jeśli przekręcisz stwor(y) o łącznej sile co najmniej 1. Gdy stanie się stworem, zachowuje dotychczasowe znaczniki i zachowuje się jak każdy inny artefakt‑stwór.

Ważne interakcje

Częste pomyłki

Przykład

W twojej turze aktywujesz Załogę 1, przekręcając stworze o sile 1; Nieokiełznany Ekspres staje się stworem i atakuje, a po zadeklarowaniu ataku dostaje znacznik +1/+1.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Aether Revolt (AER)
Data wydania
2017-01-20
Rzadkość
Uncommon
Artysta
James Ryman
Mana value
4
Mana cost
{4}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
dba729d8-fd5e-4183-806a-0997f443a58f
Oracle ID
652f049d-770e-4bd7-b65f-fe56e618366a
Słowa kluczowe
Crew, Trample
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 293
Penny rank
4 889
Multiverse IDs
423846
Arena ID
—
MTGO ID
62885
TCGplayer ID
126367
Cardmarket ID
294773
Illustration ID
da845bc4-4044-4bbb-ae09-bbb37b25faac
Status obrazu
highres_scan

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

You may tap more creatures than necessary to activate a crew ability.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Any +1/+1 counters on Untethered Express remain on it when it stops being a creature.

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