If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

AER (Aether Revolt) · #179 · EN
Untethered Express
Artifact — Vehicle
Whenever this Vehicle attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Rules and rails are made to be broken.
Wyjaśnienie po polsku
Nieokiełznany Ekspres (Untethered Express)
Artefakt — Pojazd
Za każdym razem, gdy ten Pojazd atakuje, połóż na nim znacznik +1/+1.
Załoga (Crew) 1 (Przekręć dowolną liczbę stworów, które kontrolujesz, o łącznej sile 1 lub więcej: Ten Pojazd staje się artefaktem‑stworem do końca tury.)
Jak działa karta?
Pojazd, który staje się stworem po opłaceniu Załogi 1 i dostaje +1/+1 za każdy atak. Znaczniki pozostają, nawet gdy przestaje być stworem.
To Pojazd, który zyskuje znacznik +1/+1 za każdym razem, gdy atakuje. Może stać się artefaktem‑stworem na turę dzięki Załodze 1, jeśli przekręcisz stwor(y) o łącznej sile co najmniej 1. Gdy stanie się stworem, zachowuje dotychczasowe znaczniki i zachowuje się jak każdy inny artefakt‑stwór.
Ważne interakcje
- Gdy ogłaszasz aktywację zdolności Załogi, żaden gracz nie może wykonać innej akcji, dopóki zdolność nie zostanie opłacona.
- Załoga może być opłacona przekręceniem stworów, które właśnie weszły pod twoją kontrolę lub które są przekręcone; możesz przekręcić więcej stworów niż potrzeba.
- Znaczniki +1/+1 pozostają na Untethered Express, nawet gdy przestaje być stworem.
Częste pomyłki
- Mylenie opłacenia Załogi z poświęceniem stworów — Załoga wymaga przekręcenia, nie poświęcenia.
- Zakładanie, że znaczniki +1/+1 znikają, gdy Pojazd przestaje być stworem — pozostają na nim.
Przykład
W twojej turze aktywujesz Załogę 1, przekręcając stworze o sile 1; Nieokiełznany Ekspres staje się stworem i atakuje, a po zadeklarowaniu ataku dostaje znacznik +1/+1.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Aether Revolt (AER)
- Data wydania
- 2017-01-20
- Rzadkość
- Uncommon
- Artysta
- James Ryman
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- dba729d8-fd5e-4183-806a-0997f443a58f
- Oracle ID
- 652f049d-770e-4bd7-b65f-fe56e618366a
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Crew, Trample
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 13 293
- Penny rank
- 4 889
- Multiverse IDs
- 423846
- Arena ID
- —
- MTGO ID
- 62885
- TCGplayer ID
- 126367
- Cardmarket ID
- 294773
- Illustration ID
- da845bc4-4044-4bbb-ae09-bbb37b25faac
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
You may tap more creatures than necessary to activate a crew ability.
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
Any +1/+1 counters on Untethered Express remain on it when it stops being a creature.
Pełny rekord źródłowy JSON
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