If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

MKC (Murders at Karlov Manor Commander) · #40 · EN
Printlifter Ooze
Creature — Ooze
Whenever this creature or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise
Wyjaśnienie po polsku
Śluz Podkradacz Druków (Printlifter Ooze)
Stwór — Śluz
Za każdym razem, gdy ten stwór lub inny stwór, którego kontrolujesz, zostanie odwrócony do widocznej strony, stwórz żeton stwora Śluz 0/0 koloru zielonego z przebiciem. Żeton wchodzi z X znacznikami +1/+1, gdzie X to liczba innych stworów, które kontrolujesz.
Przebranie (Disguise)
Jak działa karta?
Dotyk śmierci. Gdy ten lub inny kontrolowany przez ciebie stwór zostanie odsłonięty, tworzysz zielony żeton Śluz 0/0 z przebiciem, który wchodzi z X znacznikami +1/+1, gdzie X to liczba innych twoich stworów. Ma Przebranie .
Ma Dotyk śmierci (Dotyk śmierci (Deathtouch)). Gdy ten stwór lub inny stwór, którego kontrolujesz, zostanie odwrócony do widocznej strony (turned face up), tworzysz żeton stwora Śluz 0/0 koloru zielonego z przebiciem. Ten żeton wchodzi na pole bitwy z X znacznikami +1/+1, gdzie X to liczba innych stworów, które kontrolujesz; więc im więcej innych stworów masz, tym większy staje się żeton. Ma także zdolność Przebranie (Przebranie (Disguise)) za koszt , która pozwala rzucić tę kartę zakrytą i później ujawnić za ten koszt jako specjalną akcję bez stosu. Odsłonięcie nie powoduje wejścia na pole bitwy ani nie wyzwala zdolności „kiedy wchodzi” tej karty.
Ważne interakcje
- Przebranie można ujawnić i zapłacić jako specjalną akcję bez użycia stosu, więc nie można na nie odpowiadać.
- Jeśli stwór osiągnie ujawnienie (face up) i straci zdolności, nie można już użyć Przebrania, by go odsłonić, bo nie będzie miał tej zdolności ani kosztu.
- Przekręcenie/odkręcenie permanentu nie zmienia jego stanu przekręcenia — pozostaje przekręcony lub odkręcony tak jak wcześniej.
Częste pomyłki
- Mylenie odsłonięcia z wejściem na pole bitwy — odsłonięcie nie wyzwala zdolności "gdy wchodzi".
- Sądzanie, że odsłonięcie używające Przebrania trafia na stos i można na nie odpowiedzieć — to specjalna akcja, która nie używa stosu.
Przykład
Masz na polu 3 inne stwory i odsłaniasz tego Śluza; po odsłonięciu tworzysz żeton 0/0, który wchodzi z 3 znacznikami +1/+1, więc jest to 3/3 z przebiciem i Dotykiem śmierci (jeśli jakieś efekty mu go nadają).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Murders at Karlov Manor Commander (MKC)
- Data wydania
- 2024-02-09
- Rzadkość
- Rare
- Artysta
- David Szabo
- Mana value
- 2
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- db7fbf69-1118-446b-b5cb-02da2de42ce3
- Oracle ID
- 3cbed112-9f2b-46b4-a9c3-bfd8a6856f79
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise, Deathtouch
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 8 670
- Penny rank
- —
- Multiverse IDs
- 649978
- Arena ID
- —
- MTGO ID
- 122834
- TCGplayer ID
- 535818
- Cardmarket ID
- 753274
- Illustration ID
- 6155be68-fce1-4b59-bb70-c942f8e1a81f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
Pełny rekord źródłowy JSON
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