Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

MKM (Murders at Karlov Manor) · #206 · EN
Granite Witness
Artifact Creature — Gargoyle Detective
Disguise
When this creature is turned face up, you may tap or untap target creature.
Wyjaśnienie po polsku
Granitowy Świadek (Granite Witness)
Artefakt stwór — Gargulec Detektyw
Przebranie (Disguise)
Gdy ten stwór zostaje odwrócony na stronę odkrytą, możesz przekręcić lub odkręcić wskazany stwór.
Jak działa karta?
Artefakt-stwór z Latanie (Flying) i Czujność (Vigilance) z Przebraniem (Disguise) pozwalającym rzucić go zakrytego za i później odsłonić za
; przy odsłonięciu możesz przekręcić lub odkręcić wskazany stwór.
Granitowy Świadek to artefakt-stwór z Latanie (Flying) i Czujność (Vigilance). Możesz go rzucić zakrytą za jako bezimienny, bezbarwny stwór 2/2 z ward
dzięki Przebraniu (Disguise); w dowolnym momencie, mając priorytet, możesz go obrócić na stronę odkrytą, ujawniając i płacąc koszt przebrania
. Gdy zostaje odwrócony na stronę odkrytą, możesz przekręcić lub odkręcić wskazany stwór — to natychmiastowy efekt przy odwróceniu i nie używa stosu. Zakryty stwór oraz wynikający z niego odkryty permanent to ten sam permanent, więc jego przyczepione Aury/Equipment i cele nie znikają, chyba że nowe cechy czynią je nielegalnymi.
Ważne interakcje
- Zakryte karty nie mają nazwy, więc nie mogą mieć tej samej nazwy co inny stwór, nawet inny zakryty stwór.
- Odwrócenie zakrytego permanentu z Przebraniem to specjalna akcja wykonywana gdy masz priorytet; nie trafia na stos i nie można jej odpowiedzieć.
- Odwrócenie permanentu nie zmienia tego, czy jest przekręcony czy odkręcony ani nie powoduje wejścia na pole bitwy, więc nie wyzwala zdarzeń "gdy wchodzi na pole bitwy".
Częste pomyłki
- Mylenie: odwrócenie zakrytego permanentu trafia na stos — w rzeczywistości to specjalna akcja poza stosem i nie można na nią odpowiedzieć.
- Mylenie: zakryte stwory mają nazwę — zakryte karty nie mają nazwy, więc nie można mieć dwóch stworków o tej samej nazwie, gdy są zakryte.
Przykład
Rzucasz go zakrytego za ; następnie, mając priorytet, płacisz
, odwracasz go odkrytą i odkręcasz wroga stwora, by uniemożliwić mu atak w tej turze.
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Common
- Artysta
- Tuan Duong Chu
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- daee9d98-f8c6-4980-8f23-c6c636b69430
- Oracle ID
- 37f2ec12-d703-40cd-a155-053ae2e4ddcc
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Vigilance, Disguise
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 25 028
- Penny rank
- —
- Multiverse IDs
- 646762
- Arena ID
- 89119
- MTGO ID
- 121886
- TCGplayer ID
- 533378
- Cardmarket ID
- 751361
- Illustration ID
- b392dd28-b461-4676-a460-ccb47c35e007
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Pełny rekord źródłowy JSON
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