Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

M3C (Modern Horizons 3 Commander) · #163 · EN
Aethergeode Miner
Creature — Dwarf Scout
Pay
Gremlins in the wild feed on nodules of pure aether, which are also prized by miners.
Wyjaśnienie po polsku
Górnik Aethergeody (Aethergeode Miner)
Stwór — Krasnolud Zwiadowca
Zapłać
Jak działa karta?
Atakujący daje ci 2 znaczniki energii. Możesz zapłacić , by wygnąć i natychmiast przywrócić tego stwora (wraca jako nowy obiekt).
Karta ma dwie zdolności. Pierwsza: za każdym razem, gdy ten stwór atakuje, otrzymujesz — czyli dokładasz dwa znaczniki energii do śledzenia przy graczu. Druga: możesz zapłacić
; gdy to zrobisz, wygnaj tego stwora, a potem natychmiast go zwróć na pole bitwy pod kontrolę jego właściciela. Przywrócony stwór jest nowym obiektem: traci przytwierdzone Aury, Equipy i znaczniki oraz przestaje być w walce.
Ważne interakcje
- Śledź, ile każdy gracz ma znaczników energii — to znaczniki przypisane graczowi, nie permanentom.
to symbol energii; otrzymanie
oznacza położenie znacznika energii, a zapłacenie
oznacza usunięcie znacznika energii.
- Gdy karta zostaje wygnana i przywrócona, jest nowym obiektem — nie ma żadnych wcześniej przywiązanych znaczników, Aura ani Equipów, i nie pozostaje w walce.
Częste pomyłki
- Mylenie znaczników energii z many — energia to osobne znaczniki, nie mana.
- Uważanie, że przywrócony stwór zachowuje poprzednie znaczniki, Aury lub bycie w walce; jest to nowy obiekt i traci te rzeczy.
Przykład
Na etapie deklarowania atakujących zadeklarujesz atakującym Górnika Aethergeody, dostaniesz . Później możesz zapłacić
, wygnaj go, a następnie zwróć na pole bitwy jako nowy obiekt.
Dane wydruku
- Set
Modern Horizons 3 Commander (M3C)
- Data wydania
- 2024-06-14
- Rzadkość
- Rare
- Artysta
- Winona Nelson
- Mana value
- 2
- Mana cost
- Power / Toughness
- 3 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- d95db4ba-449f-416d-96cf-a07ec7dbc647
- Oracle ID
- 92045f6c-9ec2-4bf0-826c-e21ef253011c
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- ripplefoil
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 10 470
- Penny rank
- 7 762
- Multiverse IDs
- 665577
- Arena ID
- —
- MTGO ID
- 126867
- TCGplayer ID
- 552924
- Cardmarket ID
- 772254
- Illustration ID
- 73e37694-593b-44be-ad84-72123b471a81
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
{E} is the energy symbol. It represents one energy counter.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
After Aethergeode Miner returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
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