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Summon: Knights of Round

PFIN (Final Fantasy Promos) · #36s · EN

Summon: Knights of Round

Enchantment Creature — Saga Knight

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
RzadkośćMythic
PLN regular—
PLN foil135,73 zł
PLN etched—

Przywołanie: Rycerze Okrągłego Stołu (Summon: Knights of Round)

Zaklęcie — stwór — Saga Rycerz

(Gdy ta Saga wchodzi oraz po twoim dobieraniu, połóż znacznik wiedzy. Po V poświęć ją.)
I, II, III, IV — Stwórz trzy żetony stwora Rycerz o rozmiarze 2/2 w białym kolorze.
V — Ultimate End — Inne stwory, które kontrolujesz, otrzymują +2/+2 do końca tury. Połóż na każdym z nich znacznik niezniszczalności (Indestructible).
Niezniszczalność (Indestructible)

Jak działa karta?

Saga-stwór: rozdziały I–IV tworzą po trzy żetony rycerzy 2/2, rozdział V daje twoim innym stworom +2/+2 i kładzie na nich znacznik niezniszczalności (Indestructible).

To jest saga-stwór. Przy wchodzeniu i po twoim dobieraniu dostaje znacznik wiedzy, co wywołuje kolejne rozdziały. Rozdziały I–IV każdy tworzą trzy żetony rycerzy 2/2 w białym kolorze. Rozdział V daje innym twoim stworom +2/+2 do końca tury i kładzie na każdym z nich znacznik niezniszczalności (Indestructible), co powoduje, że te stwory nie mogą zostać zniszczone dopóki mają taki znacznik. Ponieważ „Niezniszczalność (Indestructible)” jest w dolnej części tekstu, działa zawsze, niezależnie od liczby znaczników wiedzy na sadze.

Ważne interakcje

Częste pomyłki

Przykład

W twojej turze saga wchodzi i dostaje znacznik wiedzy; podczas pierwszego dobierania dostaje drugi i wywołuje rozdział II, tworząc razem sześć żetonów rycerzy 2/2.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Final Fantasy Promos (PFIN)
Data wydania
2025-06-13
Rzadkość
Mythic
Artysta
Takayama Toshiaki
Mana value
8
Mana cost
{6}{W}{W}
Power / Toughness
3 / 3
Layout / frame
saga / 2015
Foil / nonfoil
foil
Scryfall ID
d9120fd0-f958-4ce3-82cd-0500d4549654
Oracle ID
73122880-d7f4-422f-a336-18773bcb7bfe
Słowa kluczowe
Indestructible
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Promo, Reprint
Efekty ramki
enchantment
Typ promocji
prerelease, datestamped, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
2 161
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
635755
Cardmarket ID
830047
Illustration ID
2aa26d05-0da7-4208-bb4c-263be3cdef23
Status obrazu
highres_scan

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

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