If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

CMR (Commander Legends) · #579 · EN
Halana, Kessig Ranger
Legendary Creature — Human Archer Ranger
Whenever another creature you control enters, you may pay
Partner (You can have two commanders if both have partner.)
Wyjaśnienie po polsku
Halana, Kessig Ranger
Legendarny stwór — Człowiek Łucznik Tropiciel
Za każdym razem, gdy inny stwór, który kontrolujesz, wchodzi na pole bitwy, możesz zapłacić
Partner (Możesz mieć dwóch dowódców, jeśli obaj mają Partnera.)
Jak działa karta?
Gdy inny twój stwór wchodzi na pole bitwy, możesz zapłacić ; jeśli to zrobisz, ten stwór zada obrażenia równe swojej sile wskazanemu stworowi. Ma Zasięg (Reach) i Partnera.
Halana ma Zasięg (Reach) i reaguje na wejście innych stworów, które kontrolujesz. Gdy inny twój stwór wchodzi na pole bitwy, wyzwala się zdolność; możesz wtedy zapłacić . Jeśli zapłacisz, tamten wchodzący stwór zadaje obrażenia równe swojej sile wskazanemu stworowi. Zdolność ta trafia na stos bez celu, a płatność i wybór celu następują w czasie jej rozwiązywania.
Ważne interakcje
- Gdy zdolność wyzwalająca trafia na stos, nie ma jeszcze wskazanego celu; możesz zapłacić
w trakcie rozwiązywania tej zdolności, a dopiero potem wybrać cel, który zostanie otrzymany obrażeniami.
- Jeśli stwór, który wszedł na pole bitwy, opuści je przed rozpatrzeniem zdolności, użyj jego siły tak, jak ostatnio istniała na polu bitwy, by określić zadane obrażenia.
- Jeżeli masz dwóch dowódców z Partner, zasady dotyczące dowódców (np. identyfikator kolorów, śledzenie osobnego "commander tax") dotyczą każdego z nich oddzielnie.
Częste pomyłki
- Mylenie kolejności: gracze często wybierają cel zanim zapłacą
; zdolność trafia na stos bez celu — płacisz przed wyborem celu rozważającym obrażenia.
- Myślenie, że stwór musi być nadal na polu bitwy, by użyć jego siły; jeśli opuści pole bitwy, użyj jego siły tak, jak ostatnio istniała na polu bitwy.
Przykład
Na przykład: wchodzi 2/3 stwór, zdolność Halany wyzwala się; zapłacisz , wybierzesz przeciwnikowy 3/3 i wchodzący stwór zada 3 obrażenia temu stworowi.
Dane wydruku
- Set
Commander Legends (CMR)
- Data wydania
- 2020-11-20
- Rzadkość
- Uncommon
- Artysta
- Zoltan Boros
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- Scryfall ID
- d7ad87f5-26da-445e-bdaa-8768d885444e
- Oracle ID
- f5aa7385-12ea-4ecb-86eb-e8622ebb6908
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Reach, Partner
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- etched
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- inverted, etched, legendary
- Typ promocji
- boosterfun
- Watermark
- set
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 10 431
- Penny rank
- —
- Multiverse IDs
- 502729
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- 492029
- Illustration ID
- 8cc81f40-fde5-4024-9dba-461068b3d9f5
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
For the creature that entered the battlefield, use its power as Halana's reflexive triggered ability resolves to determine how much damage is dealt. If it's no longer on the battlefield at that time, use its power as it last existed on the battlefield.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Halana, Kessig Ranger's triggered ability goes on the stack without a target. While that ability is resolving, you may pay {2}. If you do, a second ability triggers and you pick a target that will be dealt damage. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after mana is paid but before damage is dealt.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Pełny rekord źródłowy JSON
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