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Geier Reach Bandit // Vildin-Pack Alpha

Geier Reach Bandit // Vildin-Pack Alpha

Creature — Human Rogue Werewolf // Creature — Werewolf

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Geier Reach Bandit

Geier Reach Bandit

Creature — Human Rogue Werewolf

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Vildin-Pack Alpha

Vildin-Pack Alpha

Creature — Werewolf

Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Set
Shadows over Innistrad Promos (PSOI)
Data wydania
2016-04-08
Rzadkość
Rare
Artysta
Slawomir Maniak
Mana value
3.000
Mana cost
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil
Scryfall ID
d728141b-2bb8-4e18-bb28-971b6641cc05
Oracle ID
64720167-b88b-47f7-bfc1-d5e005c9fd68

If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

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