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Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

LCI (The Lost Caverns of Ixalan) · #135 · EN

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift

Legendary Artifact // Legendary Land — Cave

RzadkośćRare
PLN regular11,76 zł
PLN foil15,82 zł
PLN etched—
Brass's Tunnel-Grinder

Brass's Tunnel-Grinder

Legendary Artifact

When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Tecutlan, the Searing Rift

Tecutlan, the Searing Rift

Legendary Land — Cave

(Transforms from Brass's Tunnel-Grinder.)
{T}: Add {R}.
Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.

Młot Tunelowy Brassa // Tecutlan, Rozżarzona Rozpadlina (Brass's Tunnel-Grinder // Tecutlan, the Searing Rift)

Legendarny artefakt // Legendarna ziemia — Cave

(Brass's Tunnel-Grinder // Tecutlan, the Searing Rift) — brak dostarczonego tekstu Oracle; wyjaśnienia opierają się na przekazanych rulings.

Jak działa karta?

Lewą stronę: możesz odrzucić dowolną liczbę kart (w tym 0), dobrać 1 i odkryć kartę; odkryta karta jest wygnana twarzą do góry — możesz ją zagrać bez płacenia kosztu (z {X}=0) albo włożyć do ręki. Prawą stronę: jeśli Tecutlan produkuje manę do rzucenia permanentu z {X}, wartość X wybrana przy produkcji jest używana do obliczeń.

Brass's Tunnel-Grinder // Tecutlan, the Searing Rift to karta podwójna: część artefaktowa (legendarny artefakt) z pierwszą zdolnością oraz część lądowa (legendarna ziemia — Cave) z drugą zdolnością. Na podstawie rulings: - Pierwsza zdolność: gdy się rozwiązuje, wybierasz ile kart odrzucisz z ręki (możesz wybrać 0), następnie odrzucasz te karty i dobierasz 1 kartę. Potem możesz odkryć (discover) — to oznacza, że eksilujesz karty z biblioteki, pokazujesz je (twarzą do góry) i jeśli odkryta karta jest możliwa do rzućenia, możesz ją zagrać bez płacenia jej kosztu many; jeśli nie możesz jej rzucić, wkładasz ją do ręki. - Przy discover: mana value decyduje, co możesz zagrać. Dla kart z dwiema formami (adventure, split, modal double-faced card) możesz móc zagrać którąś z form, o ile jej mana value jest ≤ wartości discover. Mana value jest zawsze liczona od kosztu many karty (po uwzględnieniu {X} = 0 jeśli rzucasz bez płacenia kosztu). - Gdy zdolność lądowa (Tecutlan) wyprodukuje manę używaną do rzucenia permanentu, wartość X w koszcie tego permanentu (jeśli występuje) powinna być traktowana jako wartość wybrana przy produkcji many; ta wartość służy też do obliczenia mana value tego czaru. - Jeśli odkrywana karta nie może być rzucona z powodu braku legalnych celów, nie możesz jej rzucić i zamiast tego trafia do ręki. - Odsłonięte karty są wygnane twarzą do góry i wszyscy je widzą. - Jeżeli rzucasz czar „bez płacenia jego kosztu”, nie możesz wybrać alternatywnych kosztów wymagających zapłaty (np. dodatkowych kosztów zastępczych), ale możesz zapłacić dodatkowe koszty dobrowolne; obowiązkowe dodatkowe koszty muszą być opłacone, by rzucić czar.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Odrzucasz 2 karty jako część pierwszej zdolności, dobierasz 1 kartę i odkrywasz kartę o mana value 4. Jeśli odkryta karta to Adventure o mana value 7 na Adventure i 4 na stworzenie, a discover miało wartość 4, możesz rzucić formę stworzenia (4), ale nie formę Adventure (7). Jeśli używasz Tecutlan do zapłacenia za permanent z {X}, wybierasz wartość X przy produkcji many i ta wartość jest użyta do obliczenia mana value czaru.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The Lost Caverns of Ixalan (LCI)
Data wydania
2023-11-17
Rzadkość
Rare
Artysta
Cristi Balanescu
Mana value
3
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d61d8895-7f2e-4c77-951f-4f1a49e96f57
Oracle ID
af1553eb-4f9f-4335-9078-56649bd8d8fc
Słowa kluczowe
Transform, Discover
Tożsamość kolorów
{R}
Produkuje manę
{R}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 602
Penny rank
2 189
Multiverse IDs
636843, 636844
Arena ID
87283
MTGO ID
118082
TCGplayer ID
525084
Cardmarket ID
743025
Illustration ID
—
Status obrazu
highres_scan

If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.

If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.

Some cards refer to the number of times a player descended this turn. Those cards care about the number of permanent cards put into that player's graveyard from anywhere this turn.

In either case, it doesn't matter if those cards are still in that player's graveyard.

Tecutlan, the Searing Rift's triggered ability will resolve before the spell that caused it to trigger.

The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.

Some cards refer to a player who has "descended this turn." This means that a permanent card has been put into that player's graveyard from anywhere this turn.

Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.

If the discovered card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

You choose how many cards to discard as the first ability of Brass's Tunnel-Grinder resolves. You may choose to discard no cards and just draw a card.

If a permanent spell cast using mana produced by Tecutlan, the Searing Rift has {X} in its mana cost, use the value chosen for X when calculating that spell's mana value.

If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.

A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card. Tokens are not cards, and while tokens are put into the graveyard before ceasing to exist, that action doesn't count as a player having descended.

Multiple cards have abilities that begin with "At the beginning of your end step, if you descended this turn." These cards don't need to have been under your control at the time you descended. For example, if a permanent card is put into your graveyard during your first main phase and you cast Stalactite Stalker your second main phase, its ability will trigger at the beginning of your end step.

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.

When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.

Abilities that begin with "At the beginning of your end step, if you descended this turn" will trigger only once during your end step, no matter how many times you descended this turn. However, if you haven't descended this turn as your end step begins, the ability won't trigger at all. It's not possible to put a permanent card into your graveyard during the end step in time to have the ability trigger.

You exile the cards face up. All players will be able to see them.

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