An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

CMR (Commander Legends) · #108 · EN
Armix, Filigree Thrasher
Legendary Artifact Creature — Golem
Partner (You can have two commanders if both have partner.)
Wyjaśnienie po polsku
Armix, Filigree Thrasher
Legendarny artefakt stwór — Golem
Partner (Możesz mieć dwóch dowódców, jeśli obaj mają partnera.)
Jak działa karta?
Gdy Armix atakuje, możesz odrzucić kartę, by dać wskazanemu stworu broniącego się gracza -X/-X do końca tury, gdzie X = artefakty pod twoją kontrolą + artefakty w twoim cmentarzu. Ma też Partner (Partner).
Gdy Armix atakuje, jego zdolność trafia na stos bez celu. Podczas rozwiązywania możesz odrzucić jedną kartę; jeśli to zrobisz, powstaje druga zdolność, która daje wskazanemu stworu kontrolowanym przez broniącego się gracza -X/-X do końca tury, gdzie X to liczba artefaktów, które kontrolujesz, plus liczba kart-artefaktów na twoim cmentarzu. Wartość X jest ustalana tylko raz przy rozwiązywaniu i potem się nie zmienia. Partner (Partner) pozwala mieć dwóch dowódców, jeśli obaj mają tę zdolność — zasady partnerstwa są niezależne od efektu Armix.
Ważne interakcje
- Wartość X jest ustalana w chwili rozwiązywania zdolności Armix; późniejsze zmiany liczby artefaktów nie wpływają na już ustalone X.
- Zdolność Armix trafia na stos bez celu; dopiero podczas rozwiązywania możesz odrzucić kartę, a jeśli to zrobisz, wywoła to drugą zdolność, która wtedy wybiera cel.
- Jeśli odrzucona karta jest kartą-artefaktem i pozostaje na cmentarzu w chwili ustalania X, zostanie policzona do X.
Częste pomyłki
- Mylenie momentu ustalania X — X jest ustalane tylko podczas rozwiązywania zdolności Armix, a nie później.
- Próba odrzucenia więcej niż jednej karty, by dać więcej niż jednemu stworowi -X/-X — podczas rozwiązywania możesz odrzucić tylko jedną kartę i dać -X/-X jednemu stworowi.
Przykład
Armix atakuje; gdy jego zdolność rozwiązuje się, odrzucasz kartę artefaktu, masz 3 artefakty na polu i 2 artefakty na cmentarzu, X = 5, więc wskazany stwór otrzymuje -5/-5 do końca tury.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends (CMR)
- Data wydania
- 2020-11-20
- Rzadkość
- Uncommon
- Artysta
- Daniel Ljunggren
- Mana value
- 3
- Mana cost
- Power / Toughness
- 3 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- d5f69e24-6b5c-4a9a-af5b-1ce88efdc0aa
- Oracle ID
- a1464164-fbda-43b5-988e-6e1da9bd9eef
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Partner
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- legendary
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 6 220
- Penny rank
- —
- Multiverse IDs
- 497628
- Arena ID
- —
- MTGO ID
- 84998
- TCGplayer ID
- 226857
- Cardmarket ID
- 511100
- Illustration ID
- 6ee19a22-bbc2-4d96-a550-39cb2362b0e3
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If the discarded card is an artifact card, it will be counted as you determine the value of X, provided it's still in the graveyard or, optimistically, on the battlefield under your control at that time.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.
While resolving Armix's ability, you can't discard more than one card to give more than one creature -X/-X.
Armix's ability goes on the stack without a target. While that ability is resolving, you may discard a card. If you do, a second ability triggers and you pick one target to get -X/-X. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after you've discarded a card but before the creature gets -X/-X.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
The value of X is determined only as Armix's ability resolves. Once that happens, the value of X won't change later in the turn, even if the number of artifacts in your graveyard and under your control changes.
Pełny rekord źródłowy JSON
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