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Fighter Class

AFR (Adventures in the Forgotten Realms) · #222 · EN

Fighter Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}: Level 2
Equip abilities you activate cost {2} less to activate.
{3}{R}{W}: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
RzadkośćRare
PLN regular37,58 zł
PLN foil42,48 zł
PLN etched—

Klasa Wojownika (Fighter Class)

Oczarowanie — Klasa

(Zyskaj następny poziom jako czar, aby dodać jego zdolność.)
Gdy ta Klasa wchodzi, przeszukaj swoją bibliotekę w poszukiwaniu karty Wyposażenie, ujawnij ją, włóż ją do ręki, a następnie przetasuj.
{1}{R}{W}: Poziom 2
Zdolności wyposaż, które aktywujesz, kosztują o {2} mniej, aby je aktywować.
{3}{R}{W}: Poziom 3
Za każdym razem, gdy stwór, który kontrolujesz, atakuje, do jednej wskazanej istoty zablokuje go w tej walce, jeśli jest w stanie.

Jak działa karta?

Po wejściu szukasz Wyposażenia; za {1}{R}{W} robisz Poziom 2 i aktywacje wyposażania są tańsze o {2}; za {3}{R}{W} robisz Poziom 3 i możesz zmusić jedną wskazaną istotę do zablokowania twojego atakującego, jeśli potrafi.

To Oczarowanie Klasa ma trzy główne sekcje: wejściowy efekt, zdolność zdobywania Poziomu 2, oraz zdolność zdobywania Poziomu 3 wraz z powiązanymi efektami poziomów. Przy wejściu szukasz w bibliotece karty Wyposażenie i bierzesz ją do ręki. Za {1}{R}{W} zdobywasz Poziom 2, co powoduje, że aktywacje zdolności Wyposaż kosztują o {2} mniej (tylko koszt ogólny). Za {3}{R}{W} zdobywasz Poziom 3, a wtedy za każdym razem, gdy atakuje twój stwór, do jednej wskazanej istoty nakłaniasz ją do zablokowania tego ataku, jeśli jest w stanie. Poziomy śledzone są osobno dla każdego egzemplarza Klasy i zdobywanie poziomu nie usuwa wcześniejszych zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Wchodząc, znajdziesz w bibliotece Wyposażenie i weźmiesz je do ręki; później zapłacisz {1}{R}{W}, by zdobyć Poziom 2 i twoje aktywacje wyposażania będą kosztować o {2} mniej.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Adventures in the Forgotten Realms (AFR)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Volkan Baǵa
Mana value
2
Mana cost
{R}{W}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d54a8329-b940-42c9-8ace-1d74407d14cb
Oracle ID
8a280ba8-6b7b-46dd-9c2b-6d0027cfff30
Słowa kluczowe
—
Tożsamość kolorów
{R}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 288
Penny rank
4 407
Multiverse IDs
527509
Arena ID
77327
MTGO ID
91946
TCGplayer ID
243336
Cardmarket ID
571518
Illustration ID
aeceb499-d68a-483c-a411-9e79a9c7da46
Status obrazu
highres_scan

For the last triggered ability, if the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.

The discount to equip abilities applies only to generic mana requirements. If you control multiple Fighter Classes that are level 2 or higher, equip abilities cost {2} less for each one. This can't make an ability cost less than {0}.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

Gaining a level won't remove abilities that a Class had at a previous level.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

If the last triggered ability triggers more than once in the same combat, a single creature may be required to block more than one creature. As long as it doesn't have an ability that would allow that, its controller choose which attacking creature it blocks.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

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