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Peema Trailblazer

DRC (Aetherdrift Commander) · #14 · EN

Peema Trailblazer

Creature — Elephant Warrior

Trample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)
RzadkośćRare
PLN regular1,09 zł
PLN foil—
PLN etched—

Peema Trailblazer

Creature — Elephant Warrior

Trample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)

Jak działa karta?

Peema Trailblazer daje znaczniki energii ({E}) kiedy zadaje obrażenia graczowi. Ma exhaust: raz na kopię możesz zapłacić 6 {E}, by dać jej +1/+1 dwa razy i potem dobierać karty równe największej mocy twoich stworzeń. Energię śledź jako znaczniki należące do gracza; nie jest to mana.

Tekst Oracle (wiernie):
Trample
Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)

Szczegóły działania i ważne zasady z rulingów (jasno dla początkującego):
- "Whenever this creature deals combat damage to a player" oznacza, że po zakończeniu tzw. combat damage step, jeśli Peema zadała obrażenia bezpośrednio graczowi, wyzwala się ta zdolność. Nie trzeba nic płacić — automatycznie dostajesz tyle znaczników {E}, ile obrażeń zadała.
- {E} to symbol energii. Reprezentuje znacznik energii dodawany do twojego stanu gry. Nie jest to mana; nie znika na końcu tury ani nie można go dostać w miejsce many. Liczbę posiadanych znaczników śledź np. kostkami lub zapisem.
- "Exhaust — Pay six {E}: ... (Activate each exhaust ability only once.)" to aktywowana zdolność, którą możesz włączyć tylko raz dla tej kopii stworzenia. Aktywujesz ją w czasie, gdy możesz aktywować zdolności (zwykle główna faza, gdy masz prawo do akcji). Aby ją zapłacić, musisz mieć co najmniej sześć znaczników energii — wtedy je tracisz.
- Efekt exhaust: po zapłaceniu 6 {E} kładziesz dwa znaczniki +1/+1 na Peema Trailblazer. Następnie dobierasz karty równe największej mocy spośród wszystkich stworzeń, które aktualnie kontrolujesz. Sprawdzasz ich moce w tym momencie rozwiązywania zdolności.
- Jeżeli po aktywacji exhaust zdolność tej istoty opuści pole bitwy i wróci, stanie się nowym obiektem i będzie mogła użyć swojej exhaust zdolności jeszcze raz (ważne: ograniczenie „only once” dotyczy tej konkretnej kopii przedmiotowej).
- Jeśli jakaś zdolność reaguje na aktywację exhaust (ruling: jeśli coś się wyzwala "whenever you activate an exhaust ability"), to ta reakcja zostanie rozpatrzona przed rozpatrzeniem samej exhaust zdolności (tzn. wyzwalacze od aktywacji trafiają na stos i rozwiążą się przed efektem, który zapłaciłeś i który rozwiązuje się jako następny).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Peema zadaje 3 obrażeń graczowi w combat damage — dostajesz trzy {E}. Później, w swojej turze, jeśli masz 6 lub więcej {E}, możesz aktywować exhaust, zapłacić 6 {E}, dodać dwa +1/+1 do Peema i dobrać karty równe największej mocy twoich stworzeń.
Przykład 2: Użyłeś exhaust i aktywność się rozwiązała. Następnie Peema zginął i wrócił później z jakiegoś efektu — ponieważ to nowy obiekt, jego exhaust możesz aktywować jeszcze raz.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Aetherdrift Commander (DRC)
Data wydania
2025-02-14
Rzadkość
Rare
Artysta
Michele Giorgi
Mana value
3
Mana cost
{2}{G}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
d513e533-d3c5-45a1-a03c-2770b7b6832b
Oracle ID
88600bd4-4dcc-4788-bba4-78b6cf5ad8f8
Słowa kluczowe
Trample, Exhaust
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
9 661
Penny rank
—
Multiverse IDs
692175
Arena ID
—
MTGO ID
137225
TCGplayer ID
615160
Cardmarket ID
807934
Illustration ID
fd5958eb-d40a-4beb-804c-888f6f65f7ad
Status obrazu
highres_scan

{E} is the energy symbol. It represents one energy counter.

If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

Exhaust abilities can be activated any time you could normally activate an ability.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.

Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.

Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.

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