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Zombie Ogre

AFR (Adventures in the Forgotten Realms) · #129 · EN

Zombie Ogre

Creature — Zombie Ogre

At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
"On the plus side, Throg no longer thinks he's clever."
—Xanathar
RzadkośćCommon
PLN regular0,31 zł
PLN foil0,52 zł
PLN etched—

Zombie Ogr (Zombie Ogre)

Stwór — Zombie Ogr

Na początku twojego kroku zakończenia, jeśli w tej turze jakieś stworzenie zginęło, rozpocznij Wyprawę do lochów (Venture into the dungeon). (Wejdź do pierwszego pomieszczenia albo przejdź do następnego pomieszczenia.)

Jak działa karta?

Na końcu tury, jeśli w tej turze zginęło jakieś stworzenie, rozpoczynasz Wyprawę do lochów (Venture into the dungeon), wchodząc do pierwszego lub następnego pomieszczenia.

Na początku twojego kroku zakończenia, jeśli w tej turze jakieś stworzenie zginęło, karta uruchamia akcję Wyprawa do lochów (Venture into the dungeon). To powoduje wejście do pierwszego pomieszczenia wybranego lochu lub przejście do następnego pomieszczenia, co zwykle wyzwala zdolność danego pomieszczenia. Jeśli żadnego stworzenia nie zginęło przed rozpoczęciem kroku zakończenia, zdolność nie wyzwoli się.

Ważne interakcje

Częste pomyłki

Przykład

Na początku twojego kroku zakończenia sprawdzasz, czy w tej turze zginęło jakieś stworzenie; jeśli tak, wybierasz loch i wchodzisz do pierwszego pomieszczenia tego lochu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Adventures in the Forgotten Realms (AFR)
Data wydania
2021-07-23
Rzadkość
Common
Artysta
Nicholas Gregory
Mana value
5
Mana cost
{3}{B}{B}
Power / Toughness
3 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d4dbed36-190c-4748-b282-409a2fb5d134
Oracle ID
0898fb77-d304-496c-8f2e-1cfe50cc5507
Słowa kluczowe
Venture into the dungeon
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 549
Penny rank
—
Multiverse IDs
527416
Arena ID
77234
MTGO ID
91760
TCGplayer ID
243114
Cardmarket ID
571155
Illustration ID
bbb79d47-804c-4163-afd6-a36561d19e03
Status obrazu
highres_scan

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Moving into a dungeon room will cause its room ability to trigger.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

Zombie Ogre's ability will trigger only once during your end step, no matter how many creatures died this turn. However, if no creatures have died so far this turn as the end step begins, the ability won't trigger at all. It's not possible to cause a creature to die during the end step in time to have the ability trigger.

Dungeons are removed from the game as a state-based action.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

A player may only have one dungeon in the command zone at a time.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Zombie Ogre doesn't need to have been on the battlefield at the time the creature died for its ability to function.

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