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Wizard Class

AFR (Adventures in the Forgotten Realms) · #81 · EN

Wizard Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
RzadkośćUncommon
PLN regular7,65 zł
PLN foil14,38 zł
PLN etched—

Klasa Czarodzieja (Wizard Class)

Zaklęcie — Klasa

(Zyskaj następny poziom jako zaklęcie, aby dodać jego zdolność.)
Nie masz maksymalnego rozmiaru ręki.
{2}{U}: Poziom 2
Gdy ta Klasa stanie się na poziomie 2, dobierz dwie karty.
{4}{U}: Poziom 3
Za każdym razem, gdy dobierasz kartę, połóż znacznik +1/+1 na wskazanym stworze, którego kontrolujesz.

Jak działa karta?

Zaklęcie Klasa bez limitu kart na ręce; możesz aktywować zdolności by podnieść poziom do 2 ({2}{U}) i do 3 ({4}{U}). Poziom 2 dobiera dwie karty, Poziom 3 daje znacznik +1/+1 na wskazanym stworze za każdy dobór karty.

To zaklęcie Klasa zaczyna od pierwszej umiejętności klasowej (brak limitu kart na ręce). Możesz zapłacić {2}{U}, aby aktywować zdolność „Poziom 2”; gdy ta zdolność się rozwiąże, Klasa staje się na poziomie 2 i natychmiast zyskuje związane z tym poziomem efekty (tu: dobranie dwóch kart). Możesz następnie zapłacić {4}{U}, aby przejść na Poziom 3; po osiągnięciu Poziomu 3 dodatkowa zdolność powoduje, że za każdym razem, gdy dobierasz kartę, kładziesz znacznik +1/+1 na wskazanym stworze, którego kontrolujesz.

Ważne interakcje

Częste pomyłki

Przykład

W turze, mając Klasy na polu bitwy, aktywujesz {2}{U}: Poziom 2 jako zdolność; gdy się rozwiąże, dobierasz dwie karty i Klasa staje się poziomu 2.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Adventures in the Forgotten Realms (AFR)
Data wydania
2021-07-23
Rzadkość
Uncommon
Artysta
Marta Nael
Mana value
1
Mana cost
{U}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
d1f629fb-b097-4240-8560-ef47f5678f48
Oracle ID
36f68aa3-9955-46f1-bc87-497f16ef5222
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
635
Penny rank
7 973
Multiverse IDs
527368
Arena ID
77186
MTGO ID
91664
TCGplayer ID
243349
Cardmarket ID
571519
Illustration ID
68fb67ce-bf22-4042-bf87-a992b8c38ecc
Status obrazu
highres_scan

Gaining a level won't remove abilities that a Class had at a previous level.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

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