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Enter the God-Eternals

SCD (Starter Commander Decks) · #227 · EN

Enter the God-Eternals

Sorcery

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
RzadkośćRare
PLN regular1,31 zł
PLN foil—
PLN etched—

Enter the God-Eternals

Sorcery

Enter the God-Eternals zadaje 4 obrażeń docelowemu stworzeniu, a ty zyskujesz życie równe zadanym w ten sposób obrażeniom. Docelowy gracz przesuwa z biblioteki do cmentarza cztery karty. Amass Zombies 4. (Umieść cztery +1/+1 żetony na Armii, którą kontrolujesz. Staje się też Zombie. Jeśli nie kontrolujesz Armii, najpierw stwórz 0/0 czarny token Zombie Army.)

Jak działa karta?

Zadawaj 4 obrażeń celowanemu stworzeniu i zdobądź życie równe tej ilości; celowy gracz milluje 4; amass Zombies 4 (stwórz 0/0 Zombie Army token, jeśli nie masz Armii, potem daj cztery +1/+1 żetony wybranej Armii). Każdy z tych efektów wymaga prawidłowego celu i może wykonać się niezależnie.

Enter the God-Eternals toczysz jako czar sorcery z dwoma celami: celujesz w stworzenie i w gracza. Kiedy czar rozwiązuje się, wykonuje trzy efekty: 1) zadaje 4 obrażeń docelowemu stworzeniu i zdobywasz życie równe zadanym obrażeniom, 2) celowy gracz przesuwa z bibliotekę na cmentarz cztery karty (mill 4), 3) amass Zombies 4 — umieść cztery +1/+1 żetony na Armii, którą kontrolujesz; jeśli nie kontrolujesz Armii, najpierw stwórz 0/0 czarny token Zombie Army, potem na jakąś Army nałożysz cztery +1/+1 i ta Army staje się też Zombie (jeśli jeszcze nie była). Każda z tych części może się wykonać niezależnie w zależności od tego, czy jej cel jest nadal prawidłowy przy rozwiązywaniu zaklęcia. Jeśli oba cele są już nieprawidłowe, zaklęcie nie rozwiązuje się wcale i nie amassujesz 4. Jeśli jedno z nich jest nieprawidłowe, pozostałe działają normalnie zgodnie z powyższymi zasadami. Gdy stworzenie otrzyma śmiertelne obrażenia, nadal pozostaje na polu bitwy dopóki zaklęcie nie skończy rozwiązywać się; później, po zakończeniu rozwiązywania, trafiają na stos wyzwalane zdarzenia (np. zdarzenia reagujące na śmierć).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Celujesz w 2/2 stworzenie i przeciwnika jako gracza. Zaklęcie rozwiązuje się: zadaje 4 obrażeń temu stworzeniu (zabijając je), zdobywasz 4 życia, przeciwnik przesuwa cztery karty z biblioteki do cmentarza, a ty amassujesz Zombies 4 (jeśli nie masz Armii, najpierw tworzysz 0/0 Zombie Army token, a potem na nim umieszczasz cztery +1/+1). Jeśli przeciwnik stał się nielegalnym celem przed rozwiązywaniem (np. zyskał ochronę przed twoim kolorem), to nie będzie millu, ale nadal zadasz obrażenia i amassujesz, jeśli stworzenie było legalne.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Starter Commander Decks (SCD)
Data wydania
2022-12-02
Rzadkość
Rare
Artysta
Daniel Ljunggren
Mana value
5
Mana cost
{2}{U}{U}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
d1da08b8-08c2-44e8-874b-eb93b535e90b
Oracle ID
67ee7c8b-afcc-4f09-a184-3db01f2ab175
Słowa kluczowe
Amass, Mill
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
11 674
Penny rank
3 914
Multiverse IDs
—
Arena ID
—
MTGO ID
104032
TCGplayer ID
456837
Cardmarket ID
689130
Illustration ID
d5ad6aab-0019-4c14-b74b-3f0261d6871b
Status obrazu
highres_scan

Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

If both targets are no longer legal targets as the spell tries to resolve, it doesn't resolve. You don't amass 4.

Abilities that trigger while Enter the God-Eternals is resolving or that trigger as the target creature dies are all put onto the stack after the spell has finished resolving and the target creature has (if lethally damaged) died.

If the target player is no longer a legal target as the spell resolves but the creature is a legal target, the creature is dealt damage, you gain that much life, and you amass 4. No player moves cards from their library.

If the target creature is no longer a legal target as the spell resolves but the player is a legal target, no creature is dealt damage and you gain no life, but the target player still moves the top cards of their library and you still amass 4.

If the target creature has less than 4 toughness, Enter the God-Eternals still deals 4 damage to it and you'll gain 4 life.

If the target creature is dealt lethal damage by Enter the God-Eternals, it'll still be on the battlefield while you gain life, the target player moves cards, and you amass 4. Any abilities it has may affect these actions and may trigger on them.

You can't cast Enter the God-Eternals without targeting a creature and a player.

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