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Witch-king of Angmar

LTR (The Lord of the Rings: Tales of Middle-earth) · #565 · EN

Witch-king of Angmar

Legendary Creature — Wraith Noble

Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
RzadkośćMythic
PLN regular109,06 zł
PLN foil192,10 zł
PLN etched—

Wiedźma-król z Angmaru (Witch-king of Angmar)

Legendarny stwór — Widmo Szlachcic

Lata
Za każdym razem, gdy jedno lub więcej stworzeń zadaje ci obrażenia bojowe, każdy z twoich przeciwników poświęca stworzenie według własnego wyboru, które w tej turze zadało ci obrażenia bojowe. The Ring tempts you.
Odrzuć kartę: Wiedźma-król z Angmaru zyskuje niezniszczalność (Indestructible) do końca tury. Tapnij go.

Jak działa karta?

Lata; gdy zostaniesz trafiony w walce przez jedno lub więcej stworzeń, każdy z twoich przeciwników poświęca jedno stworzenie spośród tych, które ci w tej turze zadały obrażenia; The Ring tempts you (daje emblemę i wybór Ring-bearer zgodnie z rulings). Odłóż kartę z ręki: nadaje Wiedźmie-królowi niezniszczalność do końca tury i go tapnij.

Typ: Legendarny stwór — Widmo Szlachcic
Oracle: Lata
Za każdym razem, gdy jedno lub więcej stworzeń zadaje ci obrażenia bojowe, każdy z twoich przeciwników musi poświęcić (sacrifice) jedno stworzenie według własnego wyboru, spośród tych stworzeń, które w tej turze zadały ci obrażenia bojowe. "The Ring tempts you." (opis dalej w rulings).\nKoszt aktywacji: Odrzuć kartę: Wiedźma-król z Angmaru zyskuje niezniszczalność do końca tury. Tapnij go.\nWyjaśnienie szczegółowe:

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz 2 przeciwników A i B. W walce stwór X kontrolowany przez A i stwór Y kontrolowany przez B zadają ci obrażenia bojowe. Wyzwalacz aktywuje się. Każdy przeciwnik patrzy tylko na swoje stworzenia, które zadały ci obrażenia: A musi poświęcić jakieś stworzenie spośród tych, które to zrobiły (np. X), a B musi poświęcić swoje (np. Y). Jeśli przeciwnik nie ma żadnego stworzenia, które zadało ci obrażenia, nie poświęca nic.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Data wydania
2023-11-03
Rzadkość
Mythic
Artysta
Anato Finnstark
Mana value
5
Mana cost
{3}{B}{B}
Power / Toughness
5 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
cf9cd36b-336a-48f9-829e-b70207601b6b
Oracle ID
2eb1b429-8d11-42f3-8815-5a60b6a4e2d5
Słowa kluczowe
Flying
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
showcase, legendary
Typ promocji
silverfoil, scroll, universesbeyond, boosterfun
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
2 773
Penny rank
4 951
Multiverse IDs
636162
Arena ID
—
MTGO ID
119520
TCGplayer ID
525582
Cardmarket ID
737866
Illustration ID
892f9ab4-370c-43ce-bcd9-a30869988594
Status obrazu
lowres

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

Each time the Ring tempts you, you must choose a creature if you control one.

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

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