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Chthonian Nightmare

MH3 (Modern Horizons 3) · #83 · EN

Chthonian Nightmare

Enchantment

When this enchantment enters, you get {E}{E}{E} (three energy counters).
Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
RzadkośćRare
PLN regular3,67 zł
PLN foil6,86 zł
PLN etched—

Chthonian Nightmare

Zaklęcie

Gdy to zaklęcie wchodzi na pole bitwy, otrzymujesz {E}{E}{E} (trzy znaczniki energii).
Zapłać X {E}, Poświęć stwora, Zwróć to zaklęcie do ręki jego właściciela: Zwróć wskazaną kartę stwora o wartości many X z twojego cmentarza na pole bitwy. Aktywuj tylko jako czar.

Jak działa karta?

Przy wejściu daje trzy znaczniki energii. Możesz zapłacić X {E}, poświęcić stwora i zwrócić zaklęcie, by przywrócić stwora o wartości many X z cmentarza na pole bitwy (aktywuj tylko jako czar).

Gdy zaklęcie wchodzi na pole bitwy, natychmiast dostajesz trzy znaczniki energii, które możesz potem wydać. Ostatnia zdolność to kosztowe działanie: zapłać X {E}, poświęć stwora i zwróć to zaklęcie do ręki jego właściciela, aby przywrócić wskazaną kartę stwora o wartości many X z twojego cmentarza na pole bitwy. Musisz mieć ważny cel i aktywować to tylko jako czar (tylko w swojej głównej fazie, gdy stos jest pusty).

Ważne interakcje

Częste pomyłki

Przykład

Jeśli zapłacisz X = 3, poświęcisz stwora i zwrócisz Chthonian Nightmare do ręki, możesz przywrócić kartę stwora o wartości many 3 z twojego cmentarza na pole bitwy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Rare
Artysta
Josu Solano
Mana value
2
Mana cost
{1}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
ce5dd2c1-b6e0-4914-b5c9-7dd451c29e22
Oracle ID
c7a360f5-725e-4864-93cc-87f96f95975e
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 362
Penny rank
409
Multiverse IDs
662235
Arena ID
90932
MTGO ID
126183
TCGplayer ID
548588
Cardmarket ID
768039
Illustration ID
a292c90c-8ba0-4019-a16a-d12878c86bfc
Status obrazu
highres_scan

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

{E} is the energy symbol. It represents one energy counter.

If a card in your graveyard has {X} in its mana cost, X is 0 when determining its mana value.

Chthonian Nightmare's last ability must have a target to be activated. You can't activate it without a target in order to return Chthonian Nightmare to your hand.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

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