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Stone Idol Generator

M3C (Modern Horizons 3 Commander) · #129 · EN

Stone Idol Generator

Artifact

Whenever a creature you control attacks, you get {E} (an energy counter).
{T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.
"Like my people's ambitions, it is both awe-inspiring and unfinished."
—Nahiri
RzadkośćRare
PLN regular0,92 zł
PLN foil—
PLN etched—

Generator Kamiennego Idola (Stone Idol Generator)

Artefakt

Za każdym razem, gdy stwór, który kontrolujesz, atakuje, otrzymujesz {E} (znacznik energii).
{T}, Zapłać sześć {E}: Stwórz bezbarwny żeton artefaktu — stwór Konstrukt 6/12 z przebiciem. Uaktywniaj tylko jako czar (sorcery).

Jak działa karta?

Gdy twoje stwory atakują, zdobywasz znaczniki energii. Przekręć i zapłać sześć {E}, aby w głównej fazie stworzyć żeton Konstrukt 6/12 z przebiciem.

Za każdym razem, gdy którykolwiek stwór, który kontrolujesz, atakuje, dostajesz jeden znacznik energii ({E}). Gdy masz co najmniej sześć znaczników energii i gdy możesz uaktywnić zdolność (w swojej głównej fazie przy pustym stosie), możesz przekręcić Generator i zapłacić sześć {E}, by stworzyć bezbarwny żeton artefaktu — stwora Konstrukt 6/12 z przebiciem. Znaczniki energii są przechowywane przy graczu i można je tracić, by płacić koszty wymagające {E} — nie są to żadne rodzaje many.

Ważne interakcje

Częste pomyłki

Przykład

W twojej turze atakuje jeden stwór; dostajesz {E}. Później w głównej fazie przekręcasz Generator i płacisz sześć {E}, by stworzyć żeton Konstrukt 6/12 z przebiciem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Modern Horizons 3 Commander (M3C)
Data wydania
2024-06-14
Rzadkość
Rare
Artysta
Julian Kok Joon Wen
Mana value
5
Mana cost
{5}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
cdf7fbd6-ec78-4d1b-a9fc-a6581e3afe27
Oracle ID
411c3636-a5b3-42fa-8020-ceacf581a4f3
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 245
Penny rank
—
Multiverse IDs
665403
Arena ID
—
MTGO ID
127457
TCGplayer ID
552934
Cardmarket ID
772253
Illustration ID
2c0bf793-248d-4b69-9567-efacddd55365
Status obrazu
highres_scan

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

{E} is the energy symbol. It represents one energy counter.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

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