
Invasion of Karsus
Battle — Siege
When this Siege enters, it deals 3 damage to each creature and each planeswalker.

PMOM (March of the Machine Promos) · #146s · EN
Battle — Siege // Creature — Elemental
Strony karty

Battle — Siege

Creature — Elemental
Wyjaśnienie po polsku
Battle — Siege // Creature — Elemental
To jest Battle (Siege) z defense counters. Only protector's creatures may block it. Gdy ostatni defense counter zostanie usunięty, Siege jest wygnany, a jego kontroler może zagrać przekształconą stronę bez kosztu many. Jeśli permanent nie miał defense counters (np. stał się kopią), zazwyczaj trafi na cmentarz i nie nastąpi transformacja.
Typ: "Battle — Siege // Creature — Elemental". Zasady szczególne bitew (Battles/Sieges):
- Wejście i protector: Gdy Siege wchodzi na pole walki, jego kontroler wybiera jednego z przeciwników jako jego protectora. Jeśli inny permanent stanie się kopią Siege, jego kontroler również wybiera protectora. Protector to jedyny gracz, którego stworzenia mogą blokować atakujące to Battle.
- Obrona i obrażenia: Siege wchodzi z liczbą defense counters równa wartości wyświetlanej jako jego "defense". Obrażenia zadane Battle usuwają z niego tyle defense counters.
- Gdy ostatni defense counter zostanie usunięty: Siege ma wbudowaną (intrinsic) wywołaną zdolność: "When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost." Zatem przy usunięciu ostatniego countera permanent jest wygnany, a jego kontroler może następnie zagrać przekształconą stronę bez kosztu many.
- Przekształcanie a kopie/tokeny: Jeśli permanent reprezentujący transformującą się dwustronną kartę (transforming double-faced card) stanie się kopią Siege, zostanie wygnany gdy wywoływana zdolność się rozwiąże, a potem zostanie odtworzony (cast) przekształcony. Jednak jeśli token lub karta, która nie jest transformującą się dwustronną kartą, stanie się kopią Siege, nie można go zagrać, pozostanie wygnany (token zniknie przy następnym sprawdzeniu SBA).
- Brak defense counters: Jeśli permanent nigdy nie miał defense counters (np. stał się kopią Siege po wejściu na pole), nie można usunąć z niego ostatniego countera; zamiast tego trafia na cmentarz właściciela i nie nastąpi exile/transformacja.
- Walka i ochrona: Battle może być atakowane przez wszystkich graczy poza jego protectorem (więc kontroler Siege też może go zaatakować). Tylko stworzenia kontrolowane przez protectora mogą blokować atakujące to Battle; kontroler Siege nie może przypisać stworzeń do blokowania za niego.
- Usuwanie z walki: Battles nie mogą atakować ani blokować, nawet jeśli jednocześnie stały się stworzeniami. Jeśli Battle przestanie być Battle lub zmieni kontrolera podczas walki, zostaje usunięty z walki.
- Zmiana protectora: Jeśli protector opuszcza grę, a Battle nie jest w tej chwili atakowane, kontroler Siege natychmiast (SBA) wybiera nowego protectora; jeśli jest atakowane, wybiera nowego protectora dopiero gdy przestanie być atakowane.
- Szczegóły stanu 0 defense counters: Jeśli Battle ma 0 defense counters i nie jest źródłem zdolności, która już wyzwoliła się i czeka na stosie, zostaje wysłany na cmentarz jego właściciela (SBA). To nie wywołuje wewnętrznej zdolności Siege.
- Interakcje z transformacją: Jeśli permanet będący transformującą się dwustronną kartą stanie się kopią Siega, kolejność jest taka, że zostanie wygnany podczas rozwiązywania wywołanej zdolności, a następnie może zostać zagrany przekształcony (jeśli to możliwe).
Przykład: Gdy Invasion of Karsus (Siege) wejdzie na pole walki, jego kontroler wybiera przeciwnika A jako protectora. Tylko stworzenia przeciwnika A mogą blokować stworzenia atakujące to Battle. Jeśli atakujący usunie wszystkie defense counters z Invasion of Karsus, zostanie ono wygnane, a jego kontroler może zagrać przekształconą stronę (Refraction Elemental) bez płacenia many.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
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Rulings
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
Damage dealt to a battle causes that many defense counters to be removed from it.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
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