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Viscerid Deepwalker

TSP (Time Spiral) · #91 · EN

Viscerid Deepwalker

Creature — Homarid Warrior

{U}: This creature gets +1/+0 until end of turn.
Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
RzadkośćCommon
PLN regular0,09 zł
PLN foil1,27 zł
PLN etched—

Viscerid Deepwalker

Stwór — Homarid Wojownik

{U}: Ten stwór otrzymuje +1/+0 do końca tury.
Zawieszenie (Suspend) 4—{U} (Zamiast rzucać tę kartę z ręki, możesz zapłacić {U} i wygnać ją z czterema znacznikami czasu na niej. Na początku twojego utrzymania usuń znacznik czasu. Gdy ostatni zostanie usunięty, możesz rzucić ją nie płacąc kosztu many. Ma pośpiech (Haste).)

Jak działa karta?

Możesz przekręcić {U}, by dać jej +1/+0. Albo użyć Zawieszenia (Suspend) 4—{U}, by wygnąć ją z czterema znacznikami czasu i później rzucić bez kosztu many; wtedy wejdzie z pośpiechem.

Mała istotna istota z dwoma efektami: możesz przekręcić {U}, aby dać jej +1/+0 do końca tury. Ma także Zawieszenie (Suspend) 4—{U}, co pozwala wygnąć ją z ręki z czterema znacznikami czasu, a na początku twojego utrzymania usuwasz po jednym znaczniku; gdy ostatni zostanie usunięty, możesz ją rzucić bez płacenia kosztu many. Jeśli ją rzucisz tą drogą, wejdzie z pośpiechem (haste).

Ważne interakcje

Częste pomyłki

Przykład

Na początku twojego utrzymania usuwasz znacznik czasu z wygnanej karty z Zawieszeniem (Suspend); po usunięciu ostatniego możesz ją rzucić bez płacenia kosztu many i wchodzi z pośpiechem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Time Spiral (TSP)
Data wydania
2006-10-06
Rzadkość
Common
Artysta
Heather Hudson
Mana value
5
Mana cost
{4}{U}
Power / Toughness
2 / 3
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
cdc9f54e-7fba-4f03-83ca-6d293dffc07a
Oracle ID
9dea848b-d758-46d0-829d-b096061fd460
Słowa kluczowe
Suspend
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
28 455
Penny rank
—
Multiverse IDs
113615
Arena ID
—
MTGO ID
25681
TCGplayer ID
14421
Cardmarket ID
14043
Illustration ID
497399d2-8b05-4637-b7c9-3c1e3e266db5
Status obrazu
highres_scan

You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.

When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.

Cards exiled with suspend are exiled face up.

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.

If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.

If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.

If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.

Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.

Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.

A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)

If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.

Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.

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