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Boiling Earth

BFZ (Battle for Zendikar) · #142 · EN

Boiling Earth

Sorcery

Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
RzadkośćCommon
PLN regular0,61 zł
PLN foil1,44 zł
PLN etched—

Gotująca Ziemia (Boiling Earth)

Czar

Gotująca Ziemia zadaje 1 obrażenie każdemu stworowi kontrolowanemu przez twoich przeciwników.
Przebudzenie (Awaken) 4—{6}{R} (Jeśli składasz ten czar za {6}{R}, umieść też cztery znaczniki +1/+1 na wskazanym lądzie, który kontrolujesz, a on staje się 0/0 stworem Elementalem z pośpiechem. Nadal jest lądem.)

Jak działa karta?

Zadaje 1 obrażenie każdemu stworowi przeciwników. Za {6}{R} Przebudzenie 4 dodatkowo zamienia wskazany twój ląd w 0/0 Elementala z pośpiechem z czterema znacznikami +1/+1.

Gotująca Ziemia zadaje 1 obrażenie każdemu stworowi kontrolowanemu przez twoich przeciwników. Jeśli zapłacisz dodatkowy koszt Przebudzenie 4—{6}{R}, poza zadaniem obrażeń umieszczasz też cztery znaczniki +1/+1 na wskazanym lądzie, który kontrolujesz, a ten ląd staje się 0/0 stworem Elementalem z pośpiechem, zachowując jednocześnie, że nadal jest lądem i zachowuje swoje wcześniejsze typy/podtypy/zdolności many. Jeśli jakiś cel stanie się nielegalny przed rozwiązaniem, czar nie dotknie tego celu.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Gotującą Ziemię za {6}{R} z Przebudzeniem, wskazujesz własny Las; przeciwnik traci wszystkie stworzenia o 1 obrażeniu, a twój Las otrzymuje cztery znaczniki +1/+1 i staje się 0/0 Elementalem z pośpiechem (zachowując możliwość tapnięcia za {G}).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Battle for Zendikar (BFZ)
Data wydania
2015-10-02
Rzadkość
Common
Artysta
Titus Lunter
Mana value
2
Mana cost
{1}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
cdaab44c-4ce1-43fb-915c-c687fe8559ce
Oracle ID
fb34b671-b61a-47e2-90fa-dbe5cf6d3743
Słowa kluczowe
Awaken
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 141
Penny rank
14 737
Multiverse IDs
401827
Arena ID
—
MTGO ID
58437
TCGplayer ID
105578
Cardmarket ID
284866
Illustration ID
4635fc49-ea2f-400b-bafe-df1acccb4071
Status obrazu
highres_scan

You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.

If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.

If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).

If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).

Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.

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