Unless the effect that creates a token specifies a different name, the name of a token is the same as its creature types plus the word "Token". In particular, a Human Warrior creature token has a different name than an Elf Warrior creature token, and you may create a copy of each using the chapter III ability.

KHM (Kaldheim) · #203 · EN
Battle for Bretagard
Enchantment — Saga
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Wyjaśnienie po polsku
Bitwa o Bretagard (Battle for Bretagard)
Zaklęcie — Saga
I — Stwórz żeton stwora 1/1 biały Człowiek Wojownik.
II — Stwórz żeton stwora 1/1 zielony Elf Wojownik.
III — Wybierz dowolną liczbę żetonów artefaktów i/lub żetonów stworów, które kontrolujesz, o różnych nazwach. Dla każdego z nich stwórz żeton, który jest jego kopią.
Jak działa karta?
Saga wykonuje trzy rozdziały tworzące żetony: 1/1 Człowiek Wojownik, 1/1 Elf Wojownik, potem kopie wybranych żetonów o różnych nazwach; po III Saga zostaje poświęcona.
To Saga (zaklęcie typu Saga) dodaje znacznik opowieści przy wejściu i po twoim dobieraniu, potem wykonuje kolejno trzy rozdziały. I tworzy żeton 1/1 biały Człowiek Wojownik, II tworzy żeton 1/1 zielony Elf Wojownik. III pozwala wybrać żetony artefaktów i/lub żetony stworów o różnych nazwach, które kontrolujesz, i dla każdego z nich utworzyć kopię. Po wykonaniu rozdziału III poświęcasz Sagę.
Ważne interakcje
- Żetony, które kopiujesz w rozdziale III, nie są wybierane jako cele; wybierasz je w chwili rozwiązywania się zdolności.
- Każdy żeton utworzony kopiuje tylko pierwotne cechy oryginalnego żetonu — nie kopiuje stanu przekręcenia, znaczników, przyczepionych Auras/Equipment ani efektów, które tymczasowo zmieniały jego cechy.
- Gdy Saga otrzyma trzeci znacznik opowieści i rozdział III się rozwiąże (lub zostanie skontrowany), po rozwiązaniu odpowiedniej zdolności kontroler Sacrifice'uje Sagę jako stan gry.
Częste pomyłki
- Mylenie nazwy żetonu z jego typami — żetony o różnych typach (np. Człowiek Wojownik vs Elf Wojownik) mają różne nazwy i mogą być skopiowane osobno.
- Zakładanie, że kopia przenosi stan oryginalnego żetonu; nowy żeton nie kopiuje stanu przekręcenia, znaczników ani przyczepionych Auras/Equipment.
Przykład
Na twojej turze, po dobraniu karty, Saga dostaje drugi znacznik opowieści; rozdział II tworzy żeton 1/1 zielonego Elfa Wojownika, a później, przy trzecim znaczniku, możesz skopiować różne żetony, które kontrolujesz.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Kaldheim (KHM)
- Data wydania
- 2021-02-05
- Rzadkość
- Rare
- Artysta
- Igor Kieryluk
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- saga / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- cd31ec15-2fe0-40ab-b320-bc4333db4787
- Oracle ID
- 8294539d-7982-4ec9-8392-99eed78542f5
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze, Story spotlight
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 7 434
- Penny rank
- 7 974
- Multiverse IDs
- 503819
- Arena ID
- 75250
- MTGO ID
- 87749
- TCGplayer ID
- 230457
- Cardmarket ID
- 531037
- Illustration ID
- a747c1b3-5f2c-4d65-86a2-acd3ca26ae29
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
The chapter III ability doesn't target any of the tokens. You choose which ones you're copying as the ability resolves.
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
Each token you create copies the original characteristics of the token it's copying as stated by the effect that created that token. The newly created token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it, whether it has any Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
If the original token is copying something else, the token you create will use the copiable values of the original token. In most cases, it will be a copy of whatever the original token is copying. If it's copying a permanent or card with {X} in its mana cost, X is 0.
Any enters-the-battlefield abilities of tokens you create will trigger when they enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the tokens will also work.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
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