Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

M3C (Modern Horizons 3 Commander) · #164 · EN
Aetherstorm Roc
Creature — Bird
Whenever this creature or another creature you control enters, you get
Whenever this creature attacks, you may pay
Wyjaśnienie po polsku
Aetherstorm Roc
Stwór — Ptak
Za każdym razem, gdy ten stwór lub inny stwór, którego kontrolujesz, wchodzi na pole bitwy, dostajesz
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić
Jak działa karta?
Latający stwór, który daje ci znaczniki energii przy wejściu twoich stworów. Przy ataku możesz wydać , by dać mu +1/+1 i przytapiać jednego stwora przeciwnika.
To latający stwór, który daje ci znaczniki energii () za każde wejście na pole bitwy siebie lub innego twojego stwora. Gdy atakuje, możesz zapłacić
; jeśli to zrobisz, połóż znacznik +1/+1 na nim i przytapiaj do jednego celu kontrolowanego przez atakującego przeciwnika, co uniemożliwi mu blokowanie tym celem. Płatność
jest dobrowolna i sprawdzana podczas rozwiązywania się wywołanego efektu; nie można jej powtarzać, by zwiększyć efekt.
Ważne interakcje
- Energia (
) to znaczniki energii przypisane graczowi, nie permanentowi; śledź je oddzielnie.
- Gdy kilka stworów wchodzi naraz, każde z nich (łącznie z Aetherstorm Roc) wywoła oddzielne zdarzenie "dostajesz
".
- Jeśli wybrany cel przytapiania stanie się nielegalny przed rozwiązaniem zdolności ataku, nie możesz zapłacić
i zdolność nie zadziała.
Częste pomyłki
- Mylenie znaczników energii z maną — energia to znaczniki, nie mana, i nie wygasają automatycznie.
- Próba zapłacenia
po tym, jak wybrany cel przytapiania stał się nielegalny — wtedy zdolność nie rozwiąże się i nie możesz zapłacić.
Przykład
Gdy inny twój stwór wchodzi na pole bitwy, dostajesz ; później, gdy Aetherstorm Roc atakuje i zapłacisz
, dostaje +1/+1 i możesz przytapiać jeden cel kontrolowany przez broniącego gracza.
Dane wydruku
- Set
Modern Horizons 3 Commander (M3C)
- Data wydania
- 2024-06-14
- Rzadkość
- Rare
- Artysta
- Scott Murphy
- Mana value
- 4
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- cb39b0ed-75d8-403a-ab0e-3e876ee7a38c
- Oracle ID
- 06f09e5a-5cfb-437f-9dd1-1682d71f4e7f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- ripplefoil
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 8 296
- Penny rank
- 11 456
- Multiverse IDs
- 665578
- Arena ID
- —
- MTGO ID
- 126869
- TCGplayer ID
- 552947
- Cardmarket ID
- 772255
- Illustration ID
- 80a74da4-32cb-4e51-a8ed-bc9820d3dcde
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
{E} is the energy symbol. It represents one energy counter.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.
Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.
You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay {E}{E} to put a counter on Aetherstorm Roc.
Pełny rekord źródłowy JSON
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"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "not_legal"
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"game_changer": false,
"foil": true,
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