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Aetherstorm Roc

M3C (Modern Horizons 3 Commander) · #164 · EN

Aetherstorm Roc

Creature — Bird

Flying
Whenever this creature or another creature you control enters, you get {E} (an energy counter).
Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
RzadkośćRare
PLN regular0,66 zł
PLN foil3,89 zł
PLN etched—

Aetherstorm Roc

Stwór — Ptak

Latanie (Flying)
Za każdym razem, gdy ten stwór lub inny stwór, którego kontrolujesz, wchodzi na pole bitwy, dostajesz {E} (znacznik energii).
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić {E}{E}. Jeśli to zrobisz, połóż na nim znacznik +1/+1 i przytapiaj do jednego celu, którym kontroluje broniący gracz.

Jak działa karta?

Latający stwór, który daje ci znaczniki energii przy wejściu twoich stworów. Przy ataku możesz wydać {E}{E}, by dać mu +1/+1 i przytapiać jednego stwora przeciwnika.

To latający stwór, który daje ci znaczniki energii ({E}) za każde wejście na pole bitwy siebie lub innego twojego stwora. Gdy atakuje, możesz zapłacić {E}{E}; jeśli to zrobisz, połóż znacznik +1/+1 na nim i przytapiaj do jednego celu kontrolowanego przez atakującego przeciwnika, co uniemożliwi mu blokowanie tym celem. Płatność {E}{E} jest dobrowolna i sprawdzana podczas rozwiązywania się wywołanego efektu; nie można jej powtarzać, by zwiększyć efekt.

Ważne interakcje

Częste pomyłki

Przykład

Gdy inny twój stwór wchodzi na pole bitwy, dostajesz {E}; później, gdy Aetherstorm Roc atakuje i zapłacisz {E}{E}, dostaje +1/+1 i możesz przytapiać jeden cel kontrolowany przez broniącego gracza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Modern Horizons 3 Commander (M3C)
Data wydania
2024-06-14
Rzadkość
Rare
Artysta
Scott Murphy
Mana value
4
Mana cost
{2}{W}{W}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
cb39b0ed-75d8-403a-ab0e-3e876ee7a38c
Oracle ID
06f09e5a-5cfb-437f-9dd1-1682d71f4e7f
Słowa kluczowe
Flying
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
ripplefoil
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 296
Penny rank
11 456
Multiverse IDs
665578
Arena ID
—
MTGO ID
126869
TCGplayer ID
552947
Cardmarket ID
772255
Illustration ID
80a74da4-32cb-4e51-a8ed-bc9820d3dcde
Status obrazu
highres_scan

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

{E} is the energy symbol. It represents one energy counter.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

A creature entering the battlefield at the same time as Aetherstorm Roc causes its first triggered ability to trigger.

Aetherstorm Roc's second triggered ability resolves before blockers are chosen. A creature tapped this way won't be able to block.

You don't have to target a creature with Aetherstorm Roc's last ability. If you do choose a target, and that target becomes illegal, the ability doesn't resolve and you won't be able to pay {E}{E} to put a counter on Aetherstorm Roc.

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