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Muck Drubb

TSR (Time Spiral Remastered) · #126 · EN

Muck Drubb

Creature — Beast

Flash
When this creature enters, change the target of target spell that targets only a single creature to this creature.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
RzadkośćUncommon
PLN regular0,48 zł
PLN foil2,88 zł
PLN etched—

Muck Drubb

Creature — Beast

Flash
When this creature enters, change the target of target spell that targets only a single creature to this creature.
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jak działa karta?

Flash — można zagrać jak instant. Przy wejściu zmienia cel jednego zaklęcia, które celuje tylko w jedną istotę, na Muck Drubb (jeśli jest legalnym celem). Madness {2}{B} — jeśli zostanie wyrzucony z ręki, możesz je zagrać za koszt madness zamiast wkładać do grobu.

Flash — możesz zagrać tę kartę w czasie, gdy możesz zagrywać instanty.
Gdy ta istota wchodzi na pole bitwy, zmień cel docelowego zaklęcia, które celuje wyłącznie w jedną istotę, na tę istotę. To znaczy: gdy Muck Drubb wchodzi, wybierz zaklęcie na stosie, które aktualnie ma jedyny docelowy obiekt będący istotą; zmień jego cel na Muck Drubb, jeśli Muck Drubb jest legalnym celem dla tego zaklęcia. Jeśli zaklęcie ma wiele celów, nie możesz je wybrać, chyba że wszystkie jego cele to ta sama pojedyncza istota (np. zaklęcie które celuje w tę samą istotę wielokrotnie). Jeśli docelowe zaklęcie już nie jest na stosie lub Muck Drubb nie jest legalnym celem, cel nie zostanie zmieniony.
Madness {2}{B} — jeśli wyrzucisz tę kartę z ręki, wyrzuć ją do wygnania; gdy tak zrobisz, masz natychmiastowy wyzwalacz: możesz ją rzucić, płacąc koszt madness {2}{B}, albo zamiast tego położyć ją do swojego grobu. Jeśli zdecydujesz się nie rzucać jej przy tym wyzwalaczu, nie masz później kolejnej szansy, by rzucić ją za madness. Rzucenie karty za madness powoduje, że staje się ona zaklęciem na stosie jak zwykłe zaklęcie (może zostać skontrowane, skopiowane itp.).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: przeciwnik rzuca zaklęcie które celuje w jedną twoją istotę. W odpowiedzi grasz Muck Drubb (dzięki Flash). Gdy Muck Drubb wchodzi, jego wyzwalacz pozwala wybrać to zaklęcie i zmienić jego cel na Muck Drubb, o ile Muck Drubb jest legalnym celem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Time Spiral Remastered (TSR)
Data wydania
2021-03-19
Rzadkość
Uncommon
Artysta
Jim Nelson
Mana value
5
Mana cost
{3}{B}{B}
Power / Toughness
3 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
cb2aaec8-43a0-4639-8190-3ce1273a2711
Oracle ID
032a5616-bbaf-4659-86c4-43edf29b9788
Słowa kluczowe
Madness, Flash
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
14 849
Penny rank
17 562
Multiverse IDs
509491
Arena ID
—
MTGO ID
86615
TCGplayer ID
234334
Cardmarket ID
548136
Illustration ID
f135d148-1e1b-4834-a666-d894a2c33d29
Status obrazu
highres_scan

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

If a spell has multiple targets, you can't target it with Muck Drubb's ability, even if only one of those targets is a creature or all but one of those targets have become illegal.

If a spell has multiple targets but it's targeting the same creature with all of them (such as Seeds of Strength targeting the same creature three times) you can target that spell with Muck Drubb's ability. In that case, you change all of those targets to Muck Drubb.

The spell's target is changed to Muck Drubb only if Muck Drubb is a legal target for that spell.

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