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Shatterskull Smashing // Shatterskull, the Hammer Pass

PZNR (Zendikar Rising Promos) · #161s · EN

Shatterskull Smashing // Shatterskull, the Hammer Pass

Sorcery // Land

RzadkośćMythic
PLN regular—
PLN foil46,50 zł
PLN etched—
Shatterskull Smashing

Shatterskull Smashing

Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Shatterskull, the Hammer Pass

Shatterskull, the Hammer Pass

Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.

Shatterskull Smashing // Shatterskull, the Hammer Pass

Czar zaklęcie // Ziemia

(Brak Oracle text przekazanego w danych wejściowych.)

Jak działa karta?

MDFC: wybierasz podczas zagrywania. Na stosie/polubitiu liczy się tylko wybrana strona. Rulings doprecyzowują podział obrażeń, wybory nazw i zachowanie w różnych strefach.

To karta modal double-faced (MDFC) — przednia strona to czar (Sorcery), tylna strona to ziemia (Land). Jeśli ją zagrywasz, wybierasz którą stronę odtwarzasz: albo odgrywasz ją jako zaklęcie Shatterskull Smashing, albo wykładasz ją jako ziemię Shatterskull, the Hammer Pass. Przy interpretacji zasad i efektów zawsze rozważaj tylko cechy tej strony, którą aktualnie używasz (np. na stosie lub na polu bitwy liczy się strona odkryta). Jeśli karta ma być zagrana z innego miejsca lub na nią oddziałują efekty, stosuj reguły dla modal double-faced cards zgodnie z rulings (patrz uwagi).

Ważne interakcje

Częste pomyłki

Przykład

(Brak tekstu Oracle przekazanego — tłumaczę reguły i rulingi dotyczące tej karty.)

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Zendikar Rising Promos (PZNR)
Data wydania
2020-09-25
Rzadkość
Mythic
Artysta
Adam Paquette
Mana value
2
Mana cost
—
Power / Toughness
— / —
Layout / frame
modal_dfc / 2015
Foil / nonfoil
foil
Scryfall ID
caf85b78-8318-4dfa-9c75-5b5857a4cf07
Oracle ID
78301998-fd9b-4cd5-afad-dbcb43cac2a7
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
{R}
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 416
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
223452
Cardmarket ID
501485
Illustration ID
—
Status obrazu
highres_scan

You divide the damage as you cast Shatterskull Smashing, not as it resolves. If you choose two targets, each target must be assigned at least 1 damage.

There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

If one of the targets becomes illegal for Shatterskull Smashing, the original division of damage still applies to the still-legal target, but the damage that would have been dealt to the illegal target isn't dealt at all.

To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

If X is 6 or more, you divide twice X damage; you don't assign X damage and then double that damage.

In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

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