If a token is exiled this way, it will cease to exist and won't return to the battlefield.

CLB (Commander Legends: Battle for Baldur's Gate) · #17 · EN
Far Traveler
Legendary Enchantment — Background
You have traveled to many places, over mountains and across seas, but a new journey always calls.
Wyjaśnienie po polsku
Daleki Podróżnik (Far Traveler)
Legendarne zaklęcie — Tło
Jak działa karta?
Daje twoim dowódcom zdolność: na końcu tury możesz wygnać do jednego wskazanego przekręconego stworza, którym kontrolujesz, a potem go przywrócić pod kontrolę właściciela.
Ta karta daje twoim dowódczym stworom stałą zdolność wyzwalaną. Na początku twojego etapu końcowego możesz wybrać do jednej wskazanej przekręconej istoty, którą kontrolujesz, i ją wygnać, a następnie przywrócić na pole bitwy pod kontrolę jej właściciela. Gdy karta wraca, staje się nowym obiektem — nie zachowuje liczników ani przyczepionych aura/equipmentów, a wygnane żetony nie wracają. Jeśli masz dwóch dowódców, każdy dowódca-stwór, którego jesteś właścicielem, otrzyma tę zdolność osobno.
Ważne interakcje
- Jeśli żeton zostanie w ten sposób wygnany, przestaje istnieć i nie wróci na pole bitwy.
- Jeśli posiadasz więcej niż jednego dowódcę, każdy dowódca-stwór, którego jesteś właścicielem, otrzyma tę zdolność.
Częste pomyłki
- Mylenie wygnania z poświęceniem —
oznacza wygnanie, a nie poświęcenie; wygnany permanent nie jest na polu bitwy ani nie jest poświęcony.
- Zakładanie, że wygnane żetony wracają — wygnany żeton przestaje istnieć i nie wróci.
Przykład
Na początku etapu końcowego możesz wybrać przekręconą kreaturę, którą kontrolujesz; wygnać ją, a następnie przywrócić pod kontrolę jej właściciela, np. aby skasować tymczasowe znaczniki lub odblokować wejścia do wyzwalaczy wejścia.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends: Battle for Baldur's Gate (CLB)
- Data wydania
- 2022-06-10
- Rzadkość
- Uncommon
- Artysta
- Alix Branwyn
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- cabc3688-2362-4757-a5be-087e577c4691
- Oracle ID
- b9432430-df01-497d-b025-7576dce830e4
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- legendary
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 4 822
- Penny rank
- —
- Multiverse IDs
- 562900
- Arena ID
- —
- MTGO ID
- 100026
- TCGplayer ID
- 272699
- Cardmarket ID
- 659048
- Illustration ID
- 04356d96-f150-41d8-a544-dbfd6fd1cca0
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You can choose two commanders that are the same color or colors.
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
Pełny rekord źródłowy JSON
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"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
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