If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

EVE (Eventide) · #167 · EN
Antler Skulkin
Artifact Creature — Scarecrow
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.
Wyjaśnienie po polsku
Antler Skulkin
Artefakt — Stwór (Strachopas)
Jak działa karta?
Za dasz wskazanemu białemu stworowi trwałość do końca tury; jeśli ono zginie bez znacznika -1/-1, wróci z jednym znacznikiem -1/-1.
Za możesz dać wskazanemu białemu stworowi zdolność trwałości do końca tury. Trwałość oznacza: gdy ten stwór zostanie umieszczony na cmentarzu, sprawdza się, czy tuż przed zgonem nie miał na sobie znacznika -1/-1; jeśli nie miał, karta wraca na pole bitwy pod kontrolę właściciela i otrzymuje jeden znacznik -1/-1. Jeśli obiekt jest żetonem, może się wyzwolić zdolność, ale żeton przestanie istnieć i nie powróci.
Ważne interakcje
- Jeśli żeton bez znaczników -1/-1 ma trwałość, zdolność i tak wyzwoli się, ale żeton przestaje istnieć w grobie i nie wróci.
- Gdy permanent z trwałością przestaje być stworzeniem, trwałość i tak zadziała — sprawdza ostatnie informacje o tym, jak istniał na polu bitwy.
- Jeśli wiele stworów z trwałością trafia jednocześnie na cmentarz, gracze umieszczają swoje wyzwolenia na stosie w kolejności określonej przez zasady kolejności graczy; stworzenia wracają pojedynczo.
Częste pomyłki
- Mylenie przekręcenia z poświęceniem —
to koszt many, nie akcja przekręcania czy poświęcenia.
- Zakładanie, że żeton wróci przy trwałości — jeśli żeton zostanie zniszczony, może się wyzwolić zdolność, ale żeton przestaje istnieć i nie wróci.
Przykład
Na turę dajesz trwałość białemu stworowi; jeśli w tej samej turze zostanie zniszczony i nie miał znacznika -1/-1, karta wróci na pole bitwy z jednym znacznikiem -1/-1.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Eventide (EVE)
- Data wydania
- 2008-07-25
- Rzadkość
- Common
- Artysta
- Dave Kendall
- Mana value
- 5
- Mana cost
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2003
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- ca66c361-3cea-4f9c-836d-3513f05d6b22
- Oracle ID
- 30572dd1-c982-4872-9f35-a91ed8b238f7
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 19 137
- Penny rank
- —
- Multiverse IDs
- 158293
- Arena ID
- —
- MTGO ID
- 30244
- TCGplayer ID
- 27064
- Cardmarket ID
- 19629
- Illustration ID
- 8a327603-53b7-41ce-9c60-e1348ea8291c
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If a creature with persist stops being a creature, persist will still work.
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, that permanent will not have persist.
If a creature has multiple instances of persist, the result is largely the same as having just one instance of persist. When the creature is put into a graveyard, each persist ability will trigger. The first one to resolve will return the creature to the battlefield with a -1/-1 counter on it. The rest will do nothing.
Pełny rekord źródłowy JSON
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