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Devastation Tide

LTC (Tales of Middle-earth Commander) · #189 · EN

Devastation Tide

Sorcery

Return all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
The Riders were overwhelmed: drowned in the roaring of the river as it carried them away.
RzadkośćRare
PLN regular2,01 zł
PLN foil—
PLN etched—

Devastation Tide

Zaklęcie (Sorcery)

Zwróć wszystkie nielandowe permanente do rąk ich właścicieli.
Miracle {1}{U} (Możesz zagrać tę kartę za jej koszt miracle, gdy ją dobierzesz, jeśli to pierwsza karta, którą dobrałeś w tej turze.)

Jak działa karta?

Devastation Tide zwraca wszystkie nie‑lądowe permanente do rąk ich właścicieli. Jeśli dobierzesz ją jako pierwszą kartę w turze, możesz ją ujawnić i natychmiast zagrać za miracle {1}{U} zamiast normalnego kosztu.

Devastation Tide — Zaklęcie: "Zwróć wszystkie nie‑lądowe permanente do rąk ich właścicieli." To natychmiastowe (sorcery) zaklęcie kierowane jest na stos i rozwiązuje się jak inne sorcery (tylko podczas Twojej głównej fazy, gdy stos jest pusty, o ile nie ma efektu zmieniającego timing). Miracle {1}{U} — alternatywny koszt. Gdy dobierasz kartę i jest to pierwsza karta, którą dobrałeś w tej turze, możesz ją ujawnić. Jeśli to zrobisz, powstaje wyzwalane zdarzenie (trigger) "you may cast this card for its miracle cost"; to zdarzenie trafia na stos i rozwiązuje się niezależnie od timingowych ograniczeń zaklęcia: możesz zagrać Devastation Tide za {1}{U} podczas rozwiązywania tej wyzwalanej zdolności. Jeżeli karta opuści Twoją rękę przed rozwiązywaniem tej wyzwalanej zdolności, nie będziesz mógł jej tak zagrać. Jeśli nie użyjesz miracle lub nie możesz go użyć, karta pozostaje na ręce i możesz zagrywać ją normalnie później (płacąc pełny koszt many). Miracle to alternatywny koszt — nie można łączyć go z innymi alternatywnymi sposobami płacenia kosztu (np. "cast without paying its mana cost"). Koszt many zaklęcia do innych celów (np. obliczanie wartości mana) pozostaje jak w oryginale; wartość many (mana value) karty się nie zmienia w zależności od tego, ile faktycznie zapłacono.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Na początku swojej tury dobierasz kartę i jest to Devastation Tide. Możesz ją ujawnić. Gdy to zrobisz, powstaje wyzwalona zdolność pozwalająca Ci zagrać ją za {1}{U}. Ta zdolność trafia na stos i rozwiązuje się; podczas jej rozwiązywania zagrywasz Devastation Tide za Miracle. Devastation Tide rozwiązuje się i zwraca wszystkie nie‑lądowe permanente do rąk ich właścicieli.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Tales of Middle-earth Commander (LTC)
Data wydania
2023-06-23
Rzadkość
Rare
Artysta
Warren Mahy
Mana value
5
Mana cost
{3}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
c95bc785-6d4a-4157-9a29-270f88db0028
Oracle ID
4245ee98-2d4c-49d1-8d07-80760cae2bf9
Słowa kluczowe
Miracle
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
miracle
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
4 051
Penny rank
5 037
Multiverse IDs
621299
Arena ID
—
MTGO ID
112732
TCGplayer ID
499740
Cardmarket ID
717219
Illustration ID
dc9cc440-47f0-4c37-a096-09bdd9bf03db
Status obrazu
lowres

You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.

If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.

Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."

You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.

If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.

It's important to reveal a card with miracle before it is mixed with the other cards in your hand.

Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.

You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.

You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.

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