If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.

M3C (Modern Horizons 3 Commander) · #39 · EN
Angelic Aberration
Creature — Eldrazi Angel
Flying, vigilance
When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
Wyjaśnienie po polsku
Anielska Aberracja (Angelic Aberration)
Stwór — Eldrazi Anioł
Latanie (Flying), Czujność (Vigilance)
Gdy ten stwór wchodzi, poświęć dowolną liczbę stworów, z których każdy ma bazową siłę lub wytrzymałość 1 lub mniej. Stwórz tyle 4/4 bezbarwnych żetonów stworów Eldrazi Anioł z Latanie (Flying) i Czujność (Vigilance).
Jak działa karta?
Gdy wchodzi, możesz poświęcić dowolną liczbę stworów o bazowej sile lub wytrzymałości ≤1; tworzysz tyle 4/4 bezbarwnych żetonów Eldrazi Anioł z Latanie (Flying) i Czujność (Vigilance).
Kiedy karta wchodzi, możesz poświęcić dowolną liczbę stworów, z których każdy ma bazową siłę lub wytrzymałość 1 lub mniej; następnie tworzysz dokładnie tyle żetonów 4/4. Efekt sprawdza bazowe wartości siły/wytrzymałości — stałe ustawione wartości i wydrukowane liczby; tymczasowe modyfikatory nie zmieniają tego. Karta ma Bezbarwność (Devoid), więc jest bezbarwna we wszystkich strefach, o ile inny efekt nie nada jej koloru. Żetony są bezbarwnymi stworkami Eldrazi Anioł z Latanie (Flying) i Czujność (Vigilance).
Ważne interakcje
- Bazowa siła/wytrzymałość oznacza wartość drukowaną na karcie lub wartość ustawioną przez efekt; tymczasowe bonusy nie zmieniają bazowej wartości.
- Bezbarwność (Devoid) działa we wszystkich strefach — karta jest bezbarwna, chyba że inny efekt nada jej kolor.
- Żetony powstałe w ten sposób mają siłę i wytrzymałość 4/4 oraz cechy Latanie (Flying) i Czujność (Vigilance).
Częste pomyłki
- Mylenie bazowej siły/wytrzymałości z aktualną wartością po czasowych modyfikatorach; karta sprawdza bazową wartość, nie bieżące bonusy.
- Zakładanie, że Bezbarwność (Devoid) działa tylko na polu bitwy — działa we wszystkich strefach, dopóki inny efekt nie zmieni koloru.
Przykład
Masz dwa 1/1 i jeden 2/1; gdy ta karta wchodzi, poświęcasz oba 1/1 i tworzysz dwa 4/4 bezbarwne żetony Eldrazi Anioł z Latanie (Flying) i Czujność (Vigilance).
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Modern Horizons 3 Commander (M3C)
- Data wydania
- 2024-06-14
- Rzadkość
- Rare
- Artysta
- Helge C. Balzer
- Mana value
- 6
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- c79a5bbe-7b70-4b05-a336-9b2bcb2f2b8f
- Oracle ID
- 60d0c941-39f6-4144-abef-02b0a84d602e
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Devoid, Vigilance
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- devoid
- Typ promocji
- ripplefoil
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 8 328
- Penny rank
- —
- Multiverse IDs
- 665049
- Arena ID
- —
- MTGO ID
- 126641
- TCGplayer ID
- 553346
- Cardmarket ID
- 772926
- Illustration ID
- b6988487-f342-4eb5-a8cb-03f65c4dfecc
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness.
Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
Devoid works in all zones, not just on the battlefield.
If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.
Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness.
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