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Puppeteer Clique

WOC (Wilds of Eldraine Commander) · #115 · EN

Puppeteer Clique

Creature — Faerie Wizard

Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćRare
PLN regular1,79 zł
PLN foil—
PLN etched—

Kompania Lalkarzy (Puppeteer Clique)

Stwór — Wróżka Czarodziej

Latanie (Flying)
Gdy ten stwór wchodzi na pole bitwy, umieść wskazaną kartę stwora z cmentarza przeciwnika na polu bitwy pod twoją kontrolą. Zyskuje pośpiech (Haste). Na początku twojego następnego końcowego kroku wygnaj ją.
Wytrwałość (Persist) (Gdy ten stwór umrze, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Przy wejściu bierzesz stwora z cmentarza przeciwnika pod swoją kontrolę na krótko; karta ma także Wytrwałość (Persist), więc może wrócić do gry po śmierci z -1/-1.

Karta przychodzi z Latanie (Flying). Gdy wchodzi na pole bitwy, wybierz kartę stwora z cmentarza przeciwnika i wstaw go na pole bitwy pod twoją kontrolą; ten stwór zyskuje pośpiech, a na początku twojego następnego końcowego kroku zostaje wygnany. Jeżeli Kompania Lalkarzy zginie bez znaczników -1/-1, Wytrwałość (Persist) zwróci ją na pole bitwy pod kontrolę właściciela z jednym znacznikiem -1/-1. Powroty z Wytrwałości przebiegają zgodnie z zasadami kolejności stosu i tworzą nowe obiekty.

Ważne interakcje

Częste pomyłki

Przykład

Wchodząc, bierzesz z cmentarza przeciwnika jego 3/3 i możesz nim zaatakować natychmiast dzięki pośpiechowi, ale zostanie wygnany na twoim następnym końcowym kroku.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Wilds of Eldraine Commander (WOC)
Data wydania
2023-09-08
Rzadkość
Rare
Artysta
Daren Bader
Mana value
5
Mana cost
{3}{B}{B}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
c69c4c50-728d-4dc0-bd0c-282e178d0efa
Oracle ID
00e0b103-892c-49b3-836d-867fff197bbd
Słowa kluczowe
Flying, Persist
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
2 605
Penny rank
8 747
Multiverse IDs
633341
Arena ID
—
MTGO ID
117148
TCGplayer ID
513659
Cardmarket ID
730210
Illustration ID
ffe56075-72ed-4fab-9fd6-20839f95a74b
Status obrazu
highres_scan

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

If a creature with persist stops being a creature, persist will still work.

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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