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Keruga, the Macrosage

PIKO (Ikoria: Lair of Behemoths Promos) · #225p · EN

Keruga, the Macrosage

Legendary Creature — Dinosaur Hippo

Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
RzadkośćRare
PLN regular1,31 zł
PLN foil3,58 zł
PLN etched—

Keruga, the Macrosage

Legendarny stwór — Dinozaur Hipopotam

Towarzysz (Companion) — Twoja początkowa talia zawiera tylko karty o wartości manowej 3 lub większej oraz karty lądów. (Jeśli ta karta jest twoim wybranym towarzyszem, możesz włożyć ją do swojej ręki spoza gry za {3} jako czar sorcery.)
Gdy Keruga wchodzi, dobierz kartę za każdy inny permanent, który kontrolujesz i którego wartość manowa wynosi 3 lub więcej.

Jak działa karta?

Keruga wymaga, by początkowa talia zawierała tylko karty o wartości manowej ≥3 i lądy; możesz zapłacić {3}, by włożyć ją do ręki ze sideboardu. Po wejściu dobierasz kartę za każdy inny permanent o wartości manowej ≥3.

Keruga wymaga, by twoja początkowa talia zawierała wyłącznie karty o wartości manowej co najmniej 3 oraz karty lądów. Jeśli odsłonisz ją jako towarzysza, możesz raz na grę, gdy możesz rzucać czary typu sorcery, zapłacić {3}, by specjalnie włożyć ją ze sideboardu (spoza gry) do ręki; to nie używa stosu. Gdy Keruga wchodzi na pole bitwy, dobierasz po jednej karcie za każdy inny permanent, który kontrolujesz i którego wartość manowa wynosi 3 lub więcej.

Ważne interakcje

Częste pomyłki

Przykład

Na początku gry odsłaniasz Kerugę jako towarzysza. W swojej turze płacisz {3} jako specjalną akcję, wkładasz ją do ręki, zagrywasz, a gdy wchodzi, dobierasz kartę za każdego innego permanenta o wartości manowej ≥3, którego kontrolujesz.

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Set
Ikoria: Lair of Behemoths Promos (PIKO)
Data wydania
2020-04-24
Rzadkość
Rare
Artysta
Dan Murayama Scott
Mana value
5
Mana cost
{3}{G/U}{G/U}
Power / Toughness
5 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
c5e30d11-184b-4d2a-82b4-b594cc269f4c
Oracle ID
ca5121b2-e6d9-40bc-a2d2-05852c4efbe8
Słowa kluczowe
Companion
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
legendary, companion
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 870
Penny rank
4 199
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
213896
Cardmarket ID
461199
Illustration ID
46ccf317-6596-40cf-b54f-3bbe7234beec
Status obrazu
highres_scan

Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement

Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.

The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.

You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.

Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.

The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.

If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.

If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.

If a card in a player's deck or a permanent on the battlefield has {X} in its mana cost, X is considered to be 0.

The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.

Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.

Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.

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