If Super-Duper Death Ray doesn’t resolve because its target leaves the battlefield or otherwise becomes an illegal target in response, it will have no effect. It won’t deal damage to any creature or player.

UND (Unsanctioned) · #59 · EN
Super-Duper Death Ray
Instant
Super-Duper Death Ray deals 4 damage to target creature.
"Comin' through!"
Wyjaśnienie po polsku
Super-Duper Death Ray
Czar — Natychmiastowy
Super-Duper Death Ray zadaje 4 obrażenia wskazanemu stworowi.
Jak działa karta?
Zadaje 4 obrażenia wskazanemu stworowi; nadmiar obrażeń przekazywany jest kontrolerowi stworza.
To natychmiastowy czar z efektem zadającym 4 obrażenia wskazanemu stworowi. Jeśli zadane obrażenia przekraczają potrzebne do zabicia tego stworza (nadmiar), nadmiarowe obrażenia trafiają do kontrolera tego stwora. Jeśli zaklęcie nie rozwiąże się, bo cel stał się nielegalny, nic się nie wydarzy.
Ważne interakcje
- Jeśli cel opuszcza pole bitwy lub przestaje być prawidłowym celem przed rozwiązaniem, zaklęcie nie ma żadnego efektu.
- Jeśli na stworze już są zaznaczone obrażenia, są one brane pod uwagę przy obliczaniu nadmiarowych obrażeń.
- Zaklęcie celuje tylko w stworze; ewentualne obrażenia do kontrolera pochodzą z nadmiaru, więc trafią w gracza nawet jeśli ma hexproof.
Częste pomyłki
- Myślenie, że zaklęcie zadaje obrażenia celowi i jego kontrolerowi jednocześnie — najpierw rozpatruje się obrażenia wymierzone w stworza, a dopiero nadmiar trafia do kontrolera.
- Założenie, że jeśli gracz ma hexproof, nie można mu zadać obrażeń z nadmiaru — nadmiarowe obrażenia trafiają w kontrolera nawet, jeśli ma hexproof, bo zaklęcie celuje tylko w stworze.
Przykład
Celujesz w 1/1; zaklęcie zadaje 1 obrażenie stworowi i 3 obrażenia jego kontrolerowi.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Unsanctioned (UND)
- Data wydania
- 2020-02-29
- Rzadkość
- Uncommon
- Artysta
- Even Amundsen
- Mana value
- 3
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- c5b0255d-0dde-4a0c-b5fd-70ac4b72133e
- Oracle ID
- 741bddca-4b1f-48dd-b7f4-56984c2360f7
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Trample
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- leagueofdastardlydoom
- Obramowanie / znacznik
- silver / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 479450
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 208547
- Cardmarket ID
- 438404
- Illustration ID
- a151169c-25c5-4bf3-8cd6-e6b1968862b8
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If damage is already marked on the creature, that damage is considered when calculating excess damage. For example, say your opponent controls a 6/6 creature. Your first Super-Duper Death Ray deals 4 damage to it. Then your SECOND Super-Duper Death Ray (i.e. the one they never see coming) deals 2 damage to the creature and 2 damage to your opponent.
Super-Duper Death Ray targets only the creature. It can deal damage to a player with hexproof, for example.
Trample on an instant or sorcery is similar to how it works on an attacking creature. If Super-Duper Death Ray would deal more damage that what it would take to destroy the creature (called “excess damage”), it deals the excess to the creature’s controller. For example, if you aim Super-Duper Death Ray at a 1/1 creature, it will deal 1 damage to the creature and 3 damage to its controller.
Pełny rekord źródłowy JSON
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"oldschool": "not_legal",
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"watermark": "leagueofdastardlydoom",
"flavor_text": "\"Comin' through!\"",
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