If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

CMR (Commander Legends) · #537 · EN
Tana, the Bloodsower
Legendary Creature — Elf Druid
Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner (You can have two commanders if both have partner.)
Wyjaśnienie po polsku
Tana, Siewczyni Krwi (Tana, the Bloodsower)
Legendarny stwór — Elf Druid
Za każdym razem, gdy Tana zada obrażenia bitewne graczowi, stwórz tę samą liczbę 1/1 zielonych żetonów stwora Saproling.
Partner (Możesz mieć dwóch dowódców, jeśli obaj mają partnera.)
Jak działa karta?
Gdy Tana zada graczowi obrażenia bitewne, tworzysz tyle 1/1 zielonych Saprolingów, ile obrażeń zadano. Ma też Tratowanie (Trample) i Partner.
Tana ma Tratowanie (Trample), więc może przypisywać nadmiar obrażeń blokującym stworom do gracza. Za każdym razem, gdy Tana zada obrażenia bitewne graczowi (czyli obrażenia w trakcie walki), tworzona jest taka sama liczba żetonów 1/1 zielonych Saprolingów. Tworzenie żetonów następuje po przypisaniu i rozliczeniu obrażeń bitewnych, dlatego żetony nie zwiększają tych konkretnych obrażeń. Partner oznacza, że karta może być użyta jako dowódca razem z innym dowódcą o tej umiejętności, jeśli zasady formatu na to pozwalają.
Ważne interakcje
- Tratowanie (Trample) pozwala przydzielać nadmiar obrażeń blokującemu i/lub obrońcy; tylko obrażenia bitewne zadane bezpośrednio graczowi powodują powstawanie żetonów.
- Jeśli zadajesz obrażenia bitewne kilku celom (np. graczowi i planeswalkerowi związanym z blokowaniem), żetony powstają tylko za obrażenia zadane graczowi.
- Żetony Saprolingów są tworzone natychmiast po tym, jak obrażenia bitewne zostały przypisane i rozliczone; mogą one reagować na dalsze efekty w tej samej chwili.
Częste pomyłki
- Mylenie obrażeń niebojowych z bitewnymi — tylko obrażenia bitewne wywołują tworzenie żetonów.
- Zakładanie, że żetony zwiększają już przydzielone obrażenia tej walki — powstają dopiero po rozliczeniu obrażeń.
Przykład
Jeśli Tana zada 4 obrażenia bitewne graczowi, tworzysz cztery 1/1 zielone żetony Saprolingów.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Commander Legends (CMR)
- Data wydania
- 2020-11-20
- Rzadkość
- Mythic
- Artysta
- Magali Villeneuve
- Mana value
- 4
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- Scryfall ID
- c505876d-217f-43cb-b0cb-bf19208b98d2
- Oracle ID
- a7dff624-1f6b-4e00-b13b-0b0d69a48ec2
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Partner, Trample
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- etched
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- inverted, etched, legendary
- Typ promocji
- boosterfun
- Watermark
- set
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 14 295
- Penny rank
- —
- Multiverse IDs
- 503340
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- —
- Cardmarket ID
- 512230
- Illustration ID
- 9485b42b-ed16-4d88-b400-1e48d4da38d4
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
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