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Primal Prayers

MH3 (Modern Horizons 3) · #166 · EN

Primal Prayers

Enchantment

When this enchantment enters, you get {E}{E} (two energy counters).
You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
When Gaea speaks, all of nature falls silent.
RzadkośćRare
PLN regular0,66 zł
PLN foil1,22 zł
PLN etched—

Prymitywne Modlitwy (Primal Prayers)

Zaklęcie

Gdy to zaklęcie wchodzi, otrzymujesz {E}{E} (dwa znaczniki energii).
Możesz rzucać czary stworów o wartości many 3 lub mniejszej, płacąc {E} zamiast płacenia ich kosztów many. Jeśli rzucisz czar w ten sposób, możesz rzucić go tak, jakby miał przewagę (flash).

Jak działa karta?

Wchodzi i dajesz sobie dwa znaczniki energii. Możesz płacić {E}, by rzucać stworzenia o MV ≤3 zamiast ich kosztów, a wtedy można je rzucać z flash.

Kiedy ta aura wchodzi na pole bitwy, dostajesz dwa znaczniki energii ({E}{E}). Możesz rzucać czary stworów o wartości many 3 lub mniejszej, płacąc {E} zamiast ich kosztów many; jeśli rzucisz czar w ten sposób, możesz go rzucić tak, jakby miał przewagę (czyli z flash). Rzucanie w ten sposób traktuje się jak wybranie alternatywnego kosztu, więc obowiązkowe dodatkowe koszty muszą być i tak zapłacone, a {X} w koszcie liczysz jako 0.

Ważne interakcje

Częste pomyłki

Przykład

Masz 1 znacznik energii; możesz zapłacić {E}, by rzucić stworzenie o wartości many 3 w przeciwnym kroku dzięki efektowi tej karty i wpuścić je natychmiast (jakby miało flash).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Rare
Artysta
Yeong-Hao Han
Mana value
4
Mana cost
{2}{G}{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
c4eda3db-b47d-4f1e-a93d-e2ea747d935c
Oracle ID
8d087fe0-d554-4d7c-ba22-32db2cf71887
Słowa kluczowe
—
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
13 266
Penny rank
2 061
Multiverse IDs
662318
Arena ID
91016
MTGO ID
126349
TCGplayer ID
552842
Cardmarket ID
772181
Illustration ID
622622be-2a4d-4c54-80b3-9cc4f19a3ec5
Status obrazu
highres_scan

If you cast a spell for another cost "rather than paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.

If a spell you cast this way has {X} in its mana cost, you must choose 0 as the value of X when casting it.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

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