Oakhame Ranger
Creature — Elf Knight Ranger

ELD (Throne of Eldraine) · #302 · EN
Creature — Elf Knight Ranger // Sorcery — Adventure
Strony karty
Creature — Elf Knight Ranger
Sorcery — Adventure
Wyjaśnienie po polsku
Creature — Elf Knight Ranger // Sorcery — Adventure
Bring Back to strona Adventure karty Oakhame Ranger. Jeśli zagrasz Bring Back i rozwiąże się, karta zostanie wyeksilowana i potem możesz zagrać Oakhame Ranger z eksilu. Jeśli Adventure nie rozwiąże się lub karta trafiła do eksilu w inny sposób, nie będziesz mógł później zagrać stworzenia.
Typ: Creature — Elf Knight Ranger // Sorcery — Adventure
Zasada ogólna dotycząca Adventure (dotyczy Bring Back):
- Gdy zagrasz Bring Back jako Adventure (czyli jako sorcery), przy rozwiązywaniu zostaje wyeksilowane zamiast trafić do grobu. Dopóki ta karta pozostaje w eksilu z tego powodu, możesz później zagrać ją jako stały czar — czyli rzucić jej drugą stronę Oakhame Ranger jako stworzenie.
- Jeżeli podczas rozwiązywania Adventure zostanie w inny sposób usunięte ze stosu (np. skontrowane albo nie ma legalnych celów), nie zostanie wyeksilowane, a więc nie będziesz mógł później zagrać z eksilu jako stworzenia.
- Jeśli karta znalazła się w eksilu z innego powodu niż poprzez rozwiązywanie się jako Adventure (np. została wyeksilowana przez czyjąś zdolność), to to nie daje prawa do zagrania jej później jako stworzenia.
- Gdy zagrywasz Bring Back jako Adventure, używasz wyłącznie jego alternatywnych cech (cech Adventure). To znaczy: kolor zaklęcia, koszt many i wartość many liczone są według tekstu Bring Back, nie według normalnej strony karty. Po opuszczeniu stosu (np. gdy zagrane jako stworzenie lub po rozwiązaniu Adventure) karta znowu używa swoich normalnych cech.
- Kopiowanie Adventure: jeśli skopiujesz zaklęcie Adventure, ta kopia przy rozwiązywaniu zostanie wyeksilowana, ale ta kopia przestaje istnieć jako stanowy skutek, więc nie możesz później rzucić z niej permanentu.
- Nie zapomnij o ograniczeniach timingowych: żeby zagrać kartę z eksilu jako permanent (Oakhame Ranger), musisz zwykle robić to w swojej głównej fazie, gdy stos jest pusty, i spełniać normalne warunki zagrywania stworzeń.
Przykład: Zagrywasz Bring Back (Adventure). Gdy się rozwiązuje, zamiast iść do grobu karta trafia do eksilu. Później w swojej głównej fazie możesz zagrać Oakhame Ranger z eksilu jako stworzenie. Jeśli jednak Bring Back zostało skontrowane podczas rozwiązywania, karta nie zostanie wyeksilowana i nie będziesz mógł zagrać Oakhame Ranger z eksilu.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
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"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "not_legal"
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}