Down
Sorcery
Fuse (You may cast one or both halves of this card from your hand.)

DGM (Dragon's Maze) · #126 · EN
Sorcery // Sorcery
Strony karty
Sorcery
Sorcery
Wyjaśnienie po polsku
Sorcery // Sorcery
Split card z fuse: możesz zagrać jedną połówkę albo zapłacić oba koszty i zagrać obie jako zfuzowany czar. Zfuzowany czar ma cechy obu połówek, rozwiązuje się lewa połówka, potem prawa.
Down // Dirty to split card ze słowem kluczowym fuse. Możesz: 1) zagrać jedną połówkę z ręki płacąc jej koszt — wtedy na stos trafia czar odpowiadający tylko tej połówce (kolor i mana value takie, jak połówka); 2) zapłacić oba koszty i użyć fuse, wtedy na stos trafia jeden zfuzowany czar obejmujący obie połówki. Zfuzowany czar ma cechy obu połówek: jest wielobarwny jeśli połówki mają różne kolory, a jego mana value to suma obu kosztów. Przy rozwiązywaniu zfuzowanego czaru wykonujesz najpierw efekty lewej połówki (Down), potem prawej (Dirty). Możliwe jest wybieranie tych samych celów dla obu połówek. Jeśli podczas rozwiązywania wszystkie cele czaru są nielegalne, czar nie rozwiązuje się; jeśli chociaż jeden cel pozostaje legalny, czar rozwiązuje się, a nielegalne cele są pomijane.
Przykład: masz Down // Dirty w ręce. Możesz zapłacić koszt lewej połówki i rzucić tylko Down. Albo zapłacić oba koszty (lewej i prawej) i rzucić Down i Dirty jednocześnie jako jeden zfuzowany czar; najpierw wykonają się efekty Down, potem Dirty. Jeśli kartę odzyskujesz z grobu i ją odgrywasz, nie możesz użyć fuse — możesz odtworzyć tylko jedną połówkę.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
You can choose the same object as the target of each half of a fused split spell, if appropriate.
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
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"cmc": 7,
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"timeless": "legal",
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"pioneer": "legal",
"modern": "legal",
"legacy": "legal",
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"vintage": "legal",
"penny": "legal",
"commander": "legal",
"oathbreaker": "legal",
"standardbrawl": "not_legal",
"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "not_legal"
},
"games": [
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],
"reserved": false,
"game_changer": false,
"foil": true,
"nonfoil": true,
"finishes": [
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"promo": false,
"reprint": false,
"variation": false,
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"collector_number": "126",
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"border_color": "black",
"frame": "2003",
"full_art": false,
"textless": false,
"booster": true,
"story_spotlight": false,
"edhrec_rank": 23760,
"penny_rank": 12430,
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"usd_foil": "0.15",
"usd_etched": null,
"eur": "0.11",
"eur_foil": "0.27",
"tix": "0.03"
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