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King Narfi's Betrayal

KHM (Kaldheim) · #219 · EN

King Narfi's Betrayal

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
RzadkośćRare
PLN regular0,83 zł
PLN foil1,75 zł
PLN etched—

Zdrada króla Narfi (King Narfi's Betrayal)

Zaklęcie — Saga

(Gdy ta Saga wchodzi na pole bitwy i po twoim etapie dobierania, połóż znacznik wiedzy. Po III poświęć ją.)
I — Każdy gracz umieszcza cztery karty ze swojej biblioteki na swoim cmentarzu (mielenie (Mill)). Następnie możesz wyeksilować kartę stwora lub planeswalkera z każdego cmentarza.
II, III — Do końca tury możesz rzucać zaklęcia spośród kart wygnanych tą Sagą, a także możesz wydawać manę tak, jakby była maną dowolnego koloru, aby rzucać te zaklęcia.

Jak działa karta?

Saga, która na I rozdziale masowo mielenie kart i pozwala wygnąć stwory/planeswalkerów; na II i III pozwala rzutować z wygnania używając many dowolnego koloru.

To Zaklęcie — Saga, które na I rozdziale każdemu graczowi kazać umieścić cztery karty ze swojej biblioteki na cmentarzu (mielenie). Następnie możesz wybrać i wyeksilować kartę stwora lub planeswalkera z każdego cmentarza. Na rozdziałach II i III do końca tury możesz rzucać zaklęcia spośród kart wygnanych przez tę Sagę i używać many jakby była dowolnego koloru do ich zagrania. Karty wygnane są przypisane do tej instancji Sagi; jeśli zagrasz wygnane zaklęcie i wróci ono na cokolwiek, przestaje być wygnane z tej Sagi.

Ważne interakcje

Częste pomyłki

Przykład

Na I rozdziale każdy z graczy kładzie 4 karty na cmentarz; wybierasz i wygnasz stwora z cmentarza przeciwnika. Na II rozdziale do końca tury możesz go zagrać, używając dowolnego koloru many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaldheim (KHM)
Data wydania
2021-02-05
Rzadkość
Rare
Artysta
Chase Stone
Mana value
3
Mana cost
{1}{U}{B}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
c30ff1fa-6639-492a-b257-934e5818c98f
Oracle ID
35c416c6-f522-4b4c-93db-75c4e01843d1
Słowa kluczowe
Mill
Tożsamość kolorów
{B}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
9 210
Penny rank
8 726
Multiverse IDs
503835
Arena ID
75266
MTGO ID
87781
TCGplayer ID
230951
Cardmarket ID
533047
Illustration ID
1fedfc8e-4b98-4393-aa74-c23e453babe3
Status obrazu
highres_scan

The "cards exiled with King Narfi's Betrayal" are only the cards exiled by that particular King Narfi's Betrayal, not any other Betrayals that you previously controlled.

The chapter II/III ability doesn't change when you can cast the exiled cards. In most cases, this means during your main phase while the stack is empty, although flash may change this.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

The chapter I ability doesn't target any cards in graveyards. For each graveyard, you may exile a creature or planeswalker card that was just milled or one that was already there. You choose which cards are exiled.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

If you cast a spell with the chapter II/III ability, it becomes a new object. If it returns to exile, it's no longer exiled with King Narfi's Betrayal, and you won't be able to cast it again this way.

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