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Autonomous Assembler

PRM (Magic Online Promos) · #105626 · EN

Autonomous Assembler

Artifact Creature — Assembly-Worker

Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Vigilance
{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
RzadkośćRare
PLN regular—
PLN foil—
PLN etched—

Autonomous Assembler

Artefakt Stwór — Assembly-Worker

Prototype {1}{W} — 2/2 (Możesz rzucić tę kartę z innym kosztem many, kolorem i rozmiarem. Zachowuje swoje zdolności i typy.)
Vigilance
{1}, {T}: Umieść +1/+1 counter na docelowym Assembly-Workerze, którego kontrolujesz.

Jak działa karta?

Możesz zagrać kartę normalnie za {4}{W}{W} jako 4/4, albo zagrać ją jako prototyp za {1}{W} jako 2/2. Ma Vigilance i {1}, {T}: daj +1/+1 counters na docelowego Assembly-Workera, którego kontrolujesz.

Autonomous Assembler to artefakt-stwór — Assembly-Worker. Ma zdolność Prototype {1}{W} — 2/2. Oznacza to, że gdy rzucasz tę kartę, możesz zamiast normalnego kosztu zagrać ją jako prototyp za {1}{W}. Jeśli tak zrobisz, karta na stosie oraz permanent, który stanie się po wejściu na pole bitwy, używają cech podanych przy prototypie: koszt many {1}{W}, kolor (biały), oraz siła i wytrzymałość 2/2. Wciąż zachowuje swoje nazwy, typy i zdolności (tu: Vigilance oraz aktywna umiejętność kładzenia counterów). Jeśli nie zadasz jej jako prototyp, używa normalnych cech: koszt {4}{W}{W}, kolor zależny od kosztu (biały), i jest 4/4.

Vigilance — stworzenie nie tapuje, gdy atakuje. Aktywna zdolność: {1}, {T}: włóż +1/+1 counter na celowy Assembly-Worker, którego kontrolujesz. Zapłacenie kosztu {1} oraz tapnięcie źródła jest wymagane, a celem musi być Assembly-Worker, którego kontrolujesz (może to być inny Autonomous Assembler lub inny stworzenie z podtypem Assembly-Worker).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Jeśli zagrasz tę kartę za prototyp {1}{W}, stanie się 2/2 i będzie biała. Po wejściu na pole bitwy ma Vigilance i może używać {1}, {T} by dawać +1/+1 countery innym Assembly-Workerom, tak samo jak gdyby została zagrana normalnie.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Magic Online Promos (PRM)
Data wydania
2023-04-23
Rzadkość
Rare
Artysta
Slawomir Maniak
Mana value
5
Mana cost
{5}
Power / Toughness
4 / 5
Layout / frame
prototype / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
c175211c-719c-4754-8211-6fe4767a1380
Oracle ID
3afdc98e-aeeb-43e9-bdcd-0c51da44d2f8
Słowa kluczowe
Vigilance, Prototype
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
mtgo
Cechy wydruku
Promo, Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
25 188
Penny rank
10 624
Multiverse IDs
—
Arena ID
—
MTGO ID
105626
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
3ee027ce-38e3-4d21-a25e-a6aec8a2fc9a
Status obrazu
highres_scan

When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.

When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.

If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.

Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.

The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.

Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.

A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.

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