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Invasion of Vryn // Overloaded Mage-Ring

MOM (March of the Machine) · #64 · EN

Invasion of Vryn // Overloaded Mage-Ring

Battle — Siege // Artifact

RzadkośćUncommon
PLN regular0,48 zł
PLN foil0,83 zł
PLN etched—
Invasion of Vryn

Invasion of Vryn

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, draw three cards, then discard a card.
Overloaded Mage-Ring

Overloaded Mage-Ring

Artifact

{1}, {T}, Sacrifice this artifact: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Invasion of Vryn // Overloaded Mage-Ring

Battle — Siege // Artifact

Invasion of Vryn // Overloaded Mage-Ring

Jak działa karta?

Invasion of Vryn to Siege (Battle) — wchodzi z żetonami obrony, ma ochroniarza, może być atakowana, i gdy nie ma już żetonów obrony można ją wygnąć i rzucić przekształconą. Overloaded Mage-Ring pozwala tworzyć kopie zaklęć na stosie; kopię kontrolujesz ty, możesz zmieniać cele kopii, kopia rozwiązuje się przed oryginałem i nie jest rzucana (nie wywołuje zdarzeń związanych z rzucaniem).

Część 1 — Invasion of Vryn (Battle — Siege):
- Jako Siege (Battle) karta wchodzi na pole bitwy z liczbą żetonów obrony (defense) pokazanych w prawym dolnym rogu. Gdy wchodzi, kontroler wybiera przeciwnika jako jego ochroniarza (protector).
- Bitwa (Battle) może być atakowana przez wszystkich graczy poza jej ochroniarzem; kontroler Siege może być atakującym przeciwko własnemu Siege. Bitwy nie atakują ani nie blokują; jeśli jakieś stworzenie staje się jednocześnie bitwą i stworzeniem, jest usuwane z walki.
- Obrażenia zadane bitwie usuwają z niej tyle żetonów obrony. Gdy z bitwy zostanie usunięty ostatni żeton obrony, jej wrodzona zdolność wyzwalana brzmi: „Gdy ostatni żeton obrony zostanie usunięty z tej karty, wygnaj ją, wtedy możesz ją rzucić przekształconą bez płacenia kosztu many.” Ta zdolność w rezolucji przenosi kartę do wygnania i pozwala (opcjonalnie) rzucić ją przekształconą bez kosztu. Jeśli permanent stał się kopią Siege i nie miał żetonów obrony, zostanie od razu odłożony na cmentarz i nie wyzwoli się rzucanie.
- Tylko stworzenia kontrolowane przez ochroniarza mogą blokować stworzenia atakujące to Siege — kontroler Siege nigdy nie przypisuje bloków w jego imieniu.
- Jeśli Siege zostanie skopiowany (jako permanent), wkroczy z odpowiednią liczbą żetonów obrony; jeśli permanent będący transformującą się kartą stanie się kopią Siege, zostanie wygnany w rezolucji wrodzonej zdolności, potem możesz go rzucić przekształconego.

Część 2 — Overloaded Mage-Ring (Artifact):
- Overloaded Mage-Ring ma opisaną umiejętność umożliwiającą tworzenie kopii zaklęć. Kopia powstaje na stosie i jest kontrolowana przez osobę tworzącą kopię; kopia rozwiąże się przed oryginałem. Możesz wybrać nowe cele dla kopii (zdanie to zostało przywrócone do oficjalnego tekstu). Nie możesz zapłacić alternatywnych lub dodatkowych kosztów dla kopii, ale jeśli oryginał miał takie koszty zapłacone, ich efekty są kopiowane. Kopia nie jest rzucana, więc nie wywoła zdarzeń związanych z rzucaniem zaklęć.
- Jeśli kopiowane zaklęcie miało X ustalone przy rzucaniu albo było modalne, kopia zachowuje te wartości/tryb. Jeśli oryginał dzielił obrażenia lub rozdzielał znaczniki przy rozpatrywaniu, podział pozostaje taki sam dla kopii, choć cele można zmienić zgodnie z zasadami wyboru celów.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Rzucasz czar z X=3, następnie kopia stworzona przez Overloaded Mage-Ring będzie mieć X równe 3. Jeśli kopiujesz zaklęcie celujące w stworzenie, możesz zmienić cel kopii na coś innego (jeśli istnieje legalny cel). Kopia trafi na stos i rozwiąże się przed oryginałem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
March of the Machine (MOM)
Data wydania
2023-04-21
Rzadkość
Uncommon
Artysta
Leon Tukker
Mana value
4
Mana cost
—
Power / Toughness
— / —
Layout / frame
transform / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
c0ef6737-8e85-42ca-8ee6-6a34f9462de3
Oracle ID
73c7fdb3-4742-4d08-8658-daa4435c49b1
Słowa kluczowe
Transform
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 077
Penny rank
11 858
Multiverse IDs
607088, 607089
Arena ID
84324
MTGO ID
109948
TCGplayer ID
491207
Cardmarket ID
704327
Illustration ID
—
Status obrazu
highres_scan

If you copy a spell, you control the copy. It will resolve before the original spell does.

Overloaded Mage-Ring has received an update to its official rules text. The sentence allowing you to choose new targets for the copy was inadvertently omitted.

A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.

A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.

A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

Damage dealt to a battle causes that many defense counters to be removed from it.

If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

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