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Expropriate

SLD (Secret Lair Drop) · #2396 · EN

Expropriate

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Could be worse. You had a choice.
RzadkośćMythic
PLN regular—
PLN foil61,75 zł
PLN etched—

Ekspropriacja (Expropriate)

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Jak działa karta?

Rozwiązując Expropriate, każdy gracz kolejno wybiera time lub money. Każde time daje ci dodatkową turę; każde money pozwala ci wybrać permanent należący do tego głosującego i przejąć nad nim kontrolę. Na końcu karta zostaje wyeksilowana.

Expropriate to sorcery z mechaniką „council's dilemma”. Kiedy zaklęcie rozwiązuje się, przeprowadza się głosowanie: zaczynając od gracza, który rzucił Expropriate, każdy gracz na zmianę wybiera jedną z dwóch opcji — time (czas) albo money (pieniądze). Każdy gracz musi wybrać; nie można się wstrzymać. Głosy są ujawniane po kolei w kolejności tur (więc późniejsi gracze widzą wcześniejsze głosy). Po zakończeniu głosowania wykonuje się efekty w podanej kolejności: najpierw dla każdego głosu time rzutnik bierze dodatkową turę po tej turze; potem dla każdego głosu money rzutnik wybiera permanent należący do głosującego i zyskuje kontrolę nad tym permanentem. Po zastosowaniu wszystkich efektów Expropriate jest wyeksilowane. Ważne zasady wynikające z rulings: nie ma głosowania ani efektów przed rozwiązywaniem — wszystkie odpowiedzi muszą być podjęte bez wiedzy o wynikach; nie można nic zrobić między rozpoczęciem głosowania a zakończeniem rozwiązywania się zaklęcia; efekty sumują się (każdy głos daje efekt), a wykonalne wybory dla efektu money ograniczone są do permanentów będących własnością danego gracza w chwili rozwiązywania się zaklęcia.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli są czterej gracze i głosy to: ty — time, gracz A — money, B — time, C — money: weźmiesz 2 dodatkowe tury (za dwa time) i wybierzesz po jednym permanencie należącym do A i do C, nad którymi przejmiesz kontrolę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Secret Lair Drop (SLD)
Data wydania
2026-02-23
Rzadkość
Mythic
Artysta
Skinner
Mana value
9
Mana cost
{7}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
c0397e48-7ee3-4d47-9248-f65b6cab5737
Oracle ID
a69265b2-0e37-4d86-866e-e4a923233b4d
Słowa kluczowe
Council's dilemma
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
inverted
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
borderless / oval
EDHREC rank
2 505
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
691684
Cardmarket ID
882890
Illustration ID
b7fabba5-a105-4836-abee-86e738a0943a
Status obrazu
highres_scan

Each player must vote for one of the available options. They can't abstain.

No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.

Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

You must vote for one of the available options. You can't abstain.

Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.

The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

Pełny rekord źródłowy JSON
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        "oldschool": "not_legal",
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        "predh": "not_legal",
        "tlr": "not_legal"
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    "games": [
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    "reserved": false,
    "game_changer": false,
    "foil": true,
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    "finishes": [
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