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Animate Spell

CMB1 (Mystery Booster Playtest Cards 2019) · #16 · EN

Animate Spell

Enchantment — Aura

Flash
Enchant instant or sorcery spell on the stack
When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.
When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
RzadkośćRare
PLN regular9,88 zł
PLN foil—
PLN etched—

Ożywienie zaklęcia (Animate Spell)

Zaklęcie — Aura

Przebłysk (Flash)
Oczaruj czar typu instant lub sorcery znajdujący się na stosie.
Gdy Ożywienie zaklęcia zostaje dołączone do czaru typu instant lub sorcery, umieść tę kartę na polu bitwy pod kontrolą jej właściciela. Jest stworem oprócz swoich innych typów o sile i wytrzymałości równej wartości many tej karty.
Gdy Ożywienie zaklęcia opuszcza pole bitwy, właściciel oczarowanej karty poświęca ją, chyba że ją zagra.

Jak działa karta?

Aura z Przebłyskiem zamienia czar na stosie w stwora na polu bitwy o sile i wytrzymałości równej jego wartości many; jeśli Aura zniknie, karta zostanie poświęcona, chyba że została zagrana.

Ożywienie zaklęcia to Aura z Przebłyskiem (Flash) przeznaczona do dołączania do czaru na stosie. Kiedy zostanie dołączona do czaru typu instant lub sorcery, ta karta trafia na pole bitwy pod kontrolą właściciela czaru i staje się dodatkowo stworzeniem o sile i wytrzymałości równej wartości many tego czaru. Jeśli Ożywienie zaklęcia opuści pole bitwy, właściciel oczarowanej karty musi ją poświęcić, chyba że zdążył ją zagrać podczas rozwiązywania zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Oczarowujesz czar typu instant o wartości many 3; gdy Ożywienie zaklęcia dołączy, właściciel umieszcza tę kartę na polu bitwy jako stwora 3/3 i może ją później spróbować zagrać z pola bitwy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Mystery Booster Playtest Cards 2019 (CMB1)
Data wydania
2019-11-07
Rzadkość
Rare
Artysta
Alli Steele
Mana value
1
Mana cost
{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
bfaa83d7-6b4a-40a9-a90b-7afe1765eccb
Oracle ID
666386af-1590-47e2-b039-67346a4621cb
Słowa kluczowe
Enchant, Flash
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
playtest
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
476146
Arena ID
—
MTGO ID
—
TCGplayer ID
202664
Cardmarket ID
414764
Illustration ID
3b87e65f-5a65-4c04-876d-449f01b0a192
Status obrazu
highres_scan

Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.

Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with {X} in its mana cost, use the value chosen for X to determine its mana value.

While resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it.

If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.

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