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Sam's Desperate Rescue

LTR (The Lord of the Rings: Tales of Middle-earth) · #105 · EN

Sam's Desperate Rescue

Sorcery

Return target creature card from your graveyard to your hand. The Ring tempts you.
"By all the signs, there's a large warrior loose, with an Elf-sword, and an axe as well maybe." Gorbag spat. Sam smiled grimly at this description of himself.
RzadkośćCommon
PLN regular0,35 zł
PLN foil1,01 zł
PLN etched—

Sam's Desperate Rescue

Sorcery

Return target creature card from your graveyard to your hand. The Ring tempts you.

Jak działa karta?

Zaklęcie zwraca wybrany stwór z twojego cmentarza do ręki. Potem następuje efekt „The Ring tempts you”: możesz otrzymać emblem The Ring (jeśli go nie masz), emblem zyskuje kolejną zdolność, i wybierasz stworzenie, które kontrolujesz, aby było twoim Ring-bearerem (jeśli kontrolujesz jakieś).

Rozkład działania czaru: 1) Gdy Sam's Desperate Rescue rozwiązuje się, najpierw zwraca celowaną kartę stwora z twojego cmentarza do twojej ręki. 2) Następnie następuje efekt „The Ring tempts you”. To nie jest dodatkowa kopia zaklęcia — to efekt powodujący, że, jeśli warunki pozwalają, otrzymujesz emblem o nazwie The Ring (jeśli jeszcze go nie masz), emblem zyskuje swoją następną zdolność, i musisz wybrać stworzenie, które kontrolujesz, aby zostało twoim Ring-bearer (jeżeli kontrolujesz jakieś). Ważne niuanse: - Cel: zaklęcie wymaga celu — „target creature card from your graveyard”. Jeśli przy rozwiązywaniu wybrany cel jest nielegalny (np. karta nie ma już typu stwora albo nie jest już w twoim cmentarzu), zaklęcie nie da nic i efekt temptowania nie nastąpi. - Jeśli twoje wybrane stworzenie już było Ring-bearerem, wybór podczas temptowania nadal liczy się jako „wybrać to stworzenie jako Ring-bearera” dla wszelkich zdarzeń śledzących ten wybór. - Emblem i zdolności emblemu są trwałe: raz otrzymany emblem The Ring i raz zdobyta przez niego zdolność pozostają do końca gry. - Każdy gracz może mieć tylko jeden emblem The Ring i jednego Ring-bearera naraz.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: masz w cmentarzu kartę stwora X i zagrywasz Sam's Desperate Rescue targetując X. Po rozwiązaniu X wraca do twojej ręki. Jeśli efekt temptowania wystąpi (cele legalne), otrzymujesz emblem The Ring (jeśli jeszcze go nie masz), emblem zyskuje kolejną zdolność, a jeśli kontrolujesz jakieś stworzenie, wybierasz jedno z nich, by zostało twoim Ring-bearerem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Data wydania
2023-06-23
Rzadkość
Common
Artysta
Lixin Yin
Mana value
1
Mana cost
{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
bdd4d735-8cda-47c1-865b-48b51ac8f666
Oracle ID
5a3336f1-614a-4b3f-8752-522a34d0417a
Słowa kluczowe
—
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
4 146
Penny rank
—
Multiverse IDs
616935
Arena ID
84797
MTGO ID
112120
TCGplayer ID
499944
Cardmarket ID
717121
Illustration ID
d9dca89f-74a5-45a1-863e-6aa30c27f033
Status obrazu
highres_scan

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

Each time the Ring tempts you, you must choose a creature if you control one.

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

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