To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

PRNA (Ravnica Allegiance Promos) · #85p · EN
Spawn of Mayhem
Creature — Demon
Flying, trample
At the beginning of your upkeep, this creature deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on this creature.
Wyjaśnienie po polsku
Płód Zamętu (Spawn of Mayhem)
Stwór — Demon
Latanie (Flying), Tratowanie (Trample)
Na początku twojego etapu utrzymania ten stwór zadaje 1 obrażenie każdemu graczowi. Następnie, jeśli masz 10 lub mniej punktów życia, połóż na tym stworu znacznik +1/+1.
Jak działa karta?
Możesz rzucić go taniej dzięki Widowisku, ma Latanie (Flying) i Tratowanie (Trample), a na początku twojego utrzymania zadaje 1 obrażenie każdemu graczowi i może dostać znacznik +1/+1, jeśli masz ≤10 życia.
Możesz rzucić tę kartę za koszt Widowiska zamiast normalnego kosztu many, jeśli przeciwnik stracił życie w tej turze. Ma Latanie (Flying) i Tratowanie (Trample). Na początku twojego etapu utrzymania zadaje 1 obrażenie każdemu graczowi, a potem, jeśli twoje punkty życia wynoszą 10 lub mniej, kładziesz na nim znacznik +1/+1. Efekty lifelinku lub rozgrywki wieloosobowej mogą wpływać na to, kto traci życie i kiedy można użyć widowiska.
Ważne interakcje
- Widowisko (Spectacle) liczy tylko, że przeciwnik stracił życie w tej turze, nawet jeśli później odzyskał życie.
- Koszt całkowity many ustala się od wybranego kosztu (np. widowiska), a wartość many (mana value) karty się nie zmienia.
Częste pomyłki
- Mylenie warunku Widowiska z aktualnym stanem życia przeciwnika — ważne jest tylko, że przeciwnik stracił życie tej tury, nie ile ma teraz życia.
- Sądzić, że Widowisko pozwala rzucić czar w innej fazie/turze — nie zmienia ono momentu, w którym można rzucać czary (np. sorcerii nadal nie można rzucić w turze przeciwnika).
Przykład
Przeciwnik stracił życie tej tury; możesz rzucić Płód Zamętu za jego koszt Widowiska , a następnie na początku swego utrzymania zadać 1 obrażenie każdemu graczowi i ewentualnie położyć znacznik +1/+1, jeśli masz 10 lub mniej życia.
Dane wydruku
- Set
Ravnica Allegiance Promos (PRNA)
- Data wydania
- 2019-01-25
- Rzadkość
- Mythic
- Artysta
- Victor Adame Minguez
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- bd86104c-6fad-4e1e-a157-eb0c36314e3e
- Oracle ID
- 6a290adf-7b75-451e-bb79-9c13e10b38aa
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Spectacle, Trample
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- setpromo, promopack, stamped
- Watermark
- rakdos
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 10 893
- Penny rank
- 9 495
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 213903
- Cardmarket ID
- 461569
- Illustration ID
- 5e3dc82a-9ce2-420c-948a-a45c5920b3de
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
Damage dealt to a player causes that player to lose that much life.
Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
If Spawn of Mayhem gains lifelink, the damage it deals will cause you to simultaneously lose and gain life. If your life total is 1, you won't lose the game.
If each player has 0 life after Spawn of Mayhem's triggered ability resolves, each player loses the game at the same time and the game ends in a draw.
In a Two-Headed Giant game, Spawn of Mayhem's last ability causes each team to lose 2 life. Then if your team's life total is 10 or less, you put a +1/+1 counter on Spawn of Mayhem.
Pełny rekord źródłowy JSON
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